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Halo 5: Forge’s System Requirements Revealed

Forge yourself a new PC.

halo 5 guardians forge

343 Industries has revealed the system requirements for Halo 5: Forge, which will soon be making its way to Windows 10 PCs in September.

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Will you be able to run it? That would depend on what resolution and framerate you want to run it at. 343 has helpfully divided the system requirements into three tiers: a Minimum one with unclear resolution and framerate targets, a Recommended tier geared for a 1920×1080 resolution running at 60 frames per second, and an Ultra tier for those who demand the best of the best: 4K resolution and 60 frames per second.

The requirements fall in line with what we’ve come to expect from AAA releases this year: a GTX 970 paired with 16 GB of RAM recommended for 1080p resolutions. And as is common with Microsoft releases, you will need the latest version of their latest OS: Windows 10 Anniversary Edition. You will also need a DirectX 12-compatible GPU, although if you don’t have one, you probably don’t meet the GPU requirements regardless.

Check out the full requirements below:

Minimum

  • OS: Windows 10 Anniversary Edition (Version 1607 or later)
  • DirectX: DirectX 12
  • CPU: Intel Core i5 at 2.3 GHz or AMD Equivalent
  • GPU: GeForce 650 Ti
  • VRAM: 2GB
  • RAM: 8GB
  • HDD: 40GB

Recommended (1080P @ 60 FPS)

  • OS: Windows 10 Anniversary Edition (Version 1607 or later)
  • DirectX: DirectX 12
  • CPU: Intel Core i5-3570K at 3.4 GHz or AMD Equivalent
  • GPU: GeForce 970
  • VRAM: 4GB
  • RAM: 12GB
  • HDD: 40GB

Ultra (4K @ 60 FPS)

  • OS: Windows 10 Anniversary Edition (Version 1607 or later)
  • DirectX: DirectX 12
  • CPU: Intel Core i7-4770K at 3.4 GHz or AMD Equivalent
  • GPU: GeForce 980 Ti
  • VRAM: 6GB
  • RAM: 16GB
  • HDD: 40GB

Halo 5: Forge will release for PC on Sept. 8th. It does not include the full Halo 5: Guardians game, but it does include a level editor and you can play custom multiplayer games.

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About the author

Rahul Shirke

Rahul was a former freelance writer for Twinfinite back in 2016, focused predominantly on covering PC gaming news. It didn't matter whether it was a turn-based strategy title or a twitch shooter, he was on the job.

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