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Wuthering Waves Dev Explains Combat System in New Video

Wuthering Waves' combat aims to be "casual but deep."

wuthering waves Image via Kuro Game

Chinese developer Kuro Game released a new video about its upcoming open-world action RPG Wuthering Waves.

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The video (which follows another providing an introduction to the game) focuses on the combat system featuring combat designer “Wolf.”

The concept is “casual but deep” letting players enjoy battles with ease, but also go deeper into the combat system if they so wish. Characters have normal attacks, Resonance Skills, and a Resonance Liberation, which is their ultimate skill.

Each character also has unique mechanics. For instance, Sanhua’s normal attack can be charged, delivering an additional special attack when used at the right moment. This special attack can also shatter and detonate the ice shards she leaves around with her Resonance Skill and Liberation.

Two more interesting mechanics are the Team Resonance QTE and the Concerto Effect. You can accumulate Concerto Energy during battles and when it reaches a certain level non-active characters will enter a Resonance State, letting you switch to one of these characters using a QuickTime event and trigger the Concerto Effect.

A “Wutrelic System” has also been teased, but the developers aren’t ready to delve into its details just yet. It’ll have its own episode in the future.

The game, which looks a lot like the popular Genshin Impact (at least at a superficial level) has been revealed back in May and recently appeared at Tokyo Game Show, attracting quite a bit of attention (I actually wanted to try it myself, but the queue was way too long).

You can watch the video below. Wuthering Waves will be released at some point in the future for PC, iOS, and Android.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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