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Middle-earth: Shadow of Mordor Reviews Full of Praise and Some Debated Complaints

Middle-earth: Shadow of Mordor is being collectively lauded as one of the more successful AAA games to hit the market this season. With expected hits such as Titanfall, Destiny, and Watch_Dogs falling flat in reviews, many found Shadows of Mordor a refreshing and long awaited addition to the next (I suppose it’s current by now) generation of consoles.

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The reviews share much in common. They laud the masterful representation of the Tolkien style, as well as adherence to the lore. More importantly, Shadow of Mordor does well to carve its own story, following a tale of revenge interestingly dissimilar to the hope-driven stories of The Lord of the Rings.

The highly praised Nemesis feature makes Shadow of Mordor a staple. It’s a procedural enemy generator, in which enemy orcs will grow and react to the player’s choices, victories, and failures. For instance, one may strike an orc through the eye, and find the same enemy return with an eye patch and a thirst for vengeance. Even more interesting, player deaths will grant opposing orcs promotions in Sauron’s army, granting them additional skills and powers.

The expressive Tolkien themes and Nemesis system create a fluid, lively open-world game that explores the deep questions of revenge and slavery while being strategically and viscerally pleasing.

No game is perfect, I’d bargain to wager, and Shadow of Mordor is no exception. Funnily enough, it seems reviewers are torn between deeming the game’s core shticks as notably fun or cheaply annoying. The variety of orcs, the length of the narrative, and even the revenge-centered plot are all points of contention amongst players. Here we will take a look at a variety of praise and complaints aimed at the title, and hopefully you’ll come out of it ready to purchase, pass, or continue enjoying Middle-earth: Shadow of Mordor.

shadow of mordor
Assassin’s Creed Orc Mode Activated

Game Informer 8.25/10

Negatives: Campaign repetition, high combat difficulty, stale plot ending

Positives: Challenging and complex, great addition to the franchise, good use of lore, Nemesis system is “borderline revolutionary”

“In Shadow of Mordor, whether completing story missions or side missions, the focus is all killing all the time. By the end of the lengthy campaign, the battles don’t carry the same thrill. ”

“Even when doing everything right, moments of genuine frustration threaten to halt the fun.”

“The final hour of Monolith’s Middle-earth adventure falls flat, as the story falteringly tries to pull together a number of disparate threads, and the mostly triumphant nemesis system fails to stick the landing.”

Shadow of Mordor is an unabashedly challenging and complex experience, sometimes at the expense of accessibility. I’m thrilled that we’ve got a new franchise in the fertile ground of Tolkien’s fiction. Add in a borderline revolutionary approach to mission design, and this is a firm foundation for a stellar new series”

Eurogamer 8/10

Negatives: Orcs get repetitive

Positives: Orc slaying repetition saved by Tolkien-true details

“But, after a while, their mangled faces all begin to roll into one – an orc is an orc is an orc, after all. It doesn’t matter whether they’re named Pushkrimp Bone-Licker, Skog the Grinder or Kargoth of the Irritable Bowel – their motivation is always the same and they’re always replaced with newer and uglier usurpers faster as you can cut them down.”

“It’s in this attention to detail that Shadow of Mordor reveals itself to be concerned with more than just lopping heads off overconfident orcs. Its open world doesn’t always feel as big, busy or varied as you’d like it to – an understandable problem given that much of Mordor is a barren wasteland by definition – but you see Tolkien’s uniting influence running through everything.”

The Escapist 4.5/5

Negatives: Short narrative

Positives: Tolkien-true, orcs are interesting, difficulty is enjoyable

Shadow of Mordor is the first game set in Middle-earth that explores new themes and executes mechanics that allow you to interact with Tolkien-esque characters in a truly emergent way.”

“It really can’t be understated how oddly endearing these little devils are. Lug the Drunk, for example, has a skin of orc grog on his person and delivers all his threats and challenges with a slur… At first the field of captains on display is blank, and you learn about the orc captains by interrogating orcs or discovering them in the open world.”

Shadow of Mordor does an excellent job of rewarding smart play without browbeating you with pop-up reminders and ham-fisted mechanics. You quickly learn ignoring the intelligence you discover means death, which brings its own sort of joy/exquisite pain.”

“One the saddest things about the narrative presented in Shadow of Mordor is that it’s over pretty quick. The 20 main missions will not take you very long to mow through – I did it in about 10 hours.”

IGN 9.3/10

Negatives: Plot dwindles

Positives: Orcs and cutscenes interesting, Nemesis adds intrigue

“My interest in the plot dwindled toward the end, but it does a fair job of explaining why Talion has such sweet supernatural powers with his sword, dagger, and bow.”

“I never really got tired of the action-pausing cutscenes that play when a captain shows up. There are enough different voices and multiple possible lines that I rarely saw repeats, and the uruk faces are surprisingly well animated and expressive.”

“It’s got great free-flowing combat and a good-sized, good-looking open world full of Lord of the Rings lore to find, but what makes it special is what’s going on in the background: an intriguing hierarchy of enemies that gives every victory and defeat extra meaning.”

Good for Ratbag.

Destructoid 6/10

Negatives: Generic revenge plot, unfulfilling finale, repetitive cutscenes, Nemesis becomes gimmicky, orcs and fighting become repetitive

Positives: Not a bad game.

“In short, it’s basically the setup for God of War, and the basic revenge tale theme permeates throughout in a generic fashion.”

“The rest is basically going to be ‘go here, kill this, draw out this big bad, then kill him for your family’ type plots.”

“The finale has a few cool cutscenes here and there, but considering that the last boss is a quick time event, it’s ultimately unfulfilling.”

“… after watching that [cut]scene multiple times over the course of the game and having every fight play out in the same exact manner, it feels like another gimmick.”

“In theory, it’s a very cool idea. But like many hyped-up mechanics, the Nemesis system ultimately becomes gimmicky very quickly. Yes, the names are randomized and some of the appearances look different enough, but after an hour of seeing it in action everything blends together. Orcs don’t have unique personalities per se, just unique weaknesses… and generic parameters. Fights against 90% of the captains, warchiefs, and named enemies in the game feel exactly the same.”

“It isn’t a bad game, it just feels far too repetitive for its own good.”

Polygon 9.5/10

Negatives: Try as you might to find them, there were no explanations for the 0.5 deficit.

Positives: Fluid world, Revenge plot done well

“an open world that actually feels like it lives, breathes, morphs and moves with or without your own actions”

Middle-earth: Shadow of Mordor provides a clearer road map for the next generation of AAA games than anything that has come previously.”

“Some of that setup may sound like fantasy nonsense if you’re not already a huge Lord of the Rings fan, but even as someone lukewarm on Tolkien’s books, I found the plot engaging. Talion begins the game as a generic, revenge-driven video game protagonist, but he exhibits a more nuanced and interesting personality as it progresses.”

So it sounds like people can’t decide whether they love orcs, or whether they really love orcs (because who doesn’t love orcs?). The limits of the game’s repetition is hotly contested. Any interested player will need to decide whether the game’s defining features fail to remain interesting after 10 hours.

Have you passed your judgement on Shadow of Mordor? Let us know how you’re enjoying the game, or whether you’ll be picking it up anytime soon.

About the author

Sharon Coone

Local Editor in Chief. B.S. in Biology, B.A. in Philosophy, and always within 20 feet of a bagel. Kind of like a reverse restraining order, but with carbs. You can reach her at sharon@twinfinite-net.go-vip.net

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