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Five Nights at Freddy’s: Sister Location – How to Get All Endings

So horrific.

The Scooper Ending in Five Nights at Freddy’s: Sister Location

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The Scooper is the base ending for Five Nights at Freddy’s: Sister Location. After surviving through all five nights, you are guided to the scooping room by Circus Baby. If you’ve been paying attention throughout the game, you may have overheard Circus Baby saying that it doesn’t kill… which is most certainly a lie.

The player is guided through the Sister Location by Circus Baby as all of the lights are turned off and you can’t see anything in the pitch-black hallway. Ballora, the new ballerina animatronic that is terrorizing players alongside Freddy, Foxy, and the others, is out to kill you. Like in previous Five Nights at Freddy’s games, you can’t defend yourself, so this presents an issue. Thankfully, Circus Baby has it all figured out. She convinces Ballora that you’re there to help, to free them all from this restaurant that feels like a prison to the animatronics.

When you arrive at the scooping room, its use is explained. When the bots go haywire and kill people, their “minds” are placed into new animatronics so they can keep doing their jobs. This is an attempt to fix them so that they stop, you know, killing. Unfortunately, it never works and they are stuck in this place forever. That’s where you, the night guard, comes in. They figured that if they had your help, they’d be able to escape this god-forsaken place.

Baby Kills Ending in Five Nights at Freddy’s: Sister Location

There is a death mini-game in Five Nights of Freddy’s: Sister Location that can occur randomly when you die. This is a necessary component of the secret ending, but it also houses a special ending of its own. As many fans of the FNaF franchise may know, the animatronics are homicidal, to say the least. While previous games have made it seem related to possession by evil spirits or glitches, things are quite different in Sister Location. The animatronics here seem to be designed for the express purpose of killing and storing children.

To witness this ending, though, you’re going to have to complete the mini-game quickly. There are Cupcake power-ups that are used to feed all of the children you pass. If you feed them all, an ice cream cone will appear right before the goal. Pick up the ice cream cone and ignore the goal. Instead, head back to the very beginning of the stage (the whole session is timed so you’ll have to be fast). If you make it to the beginning and drop the ice cream on the floor, a young girl will come out.

Baby will use a rapid mechanical claw to pull the girl into her torso. All you’re left with is the sound of a child screaming as they die and a Game Over screen. It’s a dark ending, but one that really helps to put a lot of things into perspective, such as Baby being not as nice as she seems. 

Fake Ending in Five Nights at Freddy’s: Sister Location

Before we get into it, allow me to just say that I’m calling this the Fake Ending because that’s officially what it’s called in the game. After completing this ending, if you increase the brightness on your screen as the credits roll, it will say FAKE ENDING in the bottom left side corner. We’re not sure why it’s called the fake ending just yet, although we have one idea that we’ll get to shortly.

After beating the game for the second ending, you’ll earn an item called the Keycard, which is used to access the area where you’ll get the Fake Ending in Five Nights at Freddy’s: Sister Location. When in night five, continue normally up until the point where you send Baby to the scooping room like she asks. After you do, she will guide you to the scooping room, ignore her. Instead, head to the right and hold down W + D. Continue in the darkness until you hear the words “access granted” which will spawn you into a secret observation room.

You’ll hear a message over the loudspeaker telling you that you’re locked in for now until 6 AM for trespassing and that you’re fired. It’s time to survive one more night in the Sister Location as Ennard comes to kill you. You’ll have three security panels you can raise and lower, as well as your trusty HandUnit. Keep an eye on your power supply, and stay vigilant until 6 AM comes.

After surviving your final night, you’ll find yourself at home watching a movie. All seems well until Ennard shuffles in from the right side of your screen right as the screen fades to black. It may be called the fake ending because you don’t actually survive, or perhaps it’s a nightmare. Nothing is really clear here just yet. Another thing that is unclear is who uses that room. Perhaps there is yet another secret ending that nobody knows of just yet. We guess everyone will just have to wait and see.

About the author

Ishmael Romero

Just a wandering character from Brooklyn, NY. Fan of horrible Spider-Man games, anime, and corny jokes.

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