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The Witcher 3: Wild Hunt “Next-Gen” Update Detailed & Showcased With New Trailer & Gameplay

The Witcher 3: Wild Hunt will be greatly improved on PS5, Xbox Series X|S, and PC.

The Witcher 3 Wild Hunt next-gen update
Screenshot via CD Projekt RED

Today CD Projekt RED showcased the upcoming update of The Witcher 3: Wild Hunt that will improve the game considerably on PC and provide native support for PS5 and Xbox Series X|S.

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If you want to see what the game looks like after the changes, you can take a look at the trailer at the bottom of the post and the full livestream on Twitch.

We also learned many details about the update, with more to be shared in the patch notes that will be published before the patch launches on Dec. 14. As usual, CD Projekt plan to keep some changes and Easter eggs under wraps, so they won’t be included in the patch notes, granting players a chance to find them out on their own.

Ray Tracing support will be added (on all platforms but to a greater extent on PC). PC players will be able to enjoy DLSS, FSR, dynamic resolution scaling, and screen space reflections on everything (before, they were just implemented for water). “Ultra+” settings for some elements like background characters and more will also be made available. This won’t be a preset, but you’ll have to play around with each setting to find the best configuration for you.

Console players will have the chance to choose between performance and quality modes on consoles with FSR2 implementation and dynamic resolution scaling. The overall level of detail will be much closer to Ultra settings on PC. PS5 will also receive DualSense support with haptic feedback and adaptive triggers.

Speaking of functional and gameplay changes, it’s worth mentioning that most are optional. If you prefer the original game, you can still play with these options or mix and match at your leisure.

Here’s a list of intriguing options:

  • A quick cast mode lets you combine two buttons to cast signs instead of using the radial menu.
  • The map has new filters, so you can remove some icons for a clearer view.
  • A mode in which the minimap is usually hidden but you can bring it up with the focus mode button has been added.
  • A new mode with the camera much closer to Geralt has been implemented. Not only is it optional, but you can set it only for some situations or for all.
  • Different walking modes have been made available.
  • The size of subtitles can finally be changed.
  • Several quests have been fixed and the changes should be retroactive, not requiring a new playthrough if a quest bugged out on you.
  • We’ll be able to finally pause the game during cutscenes.
  • Simplified Chinese support has been added with both subtitles and voice-overs. The localization has been improved for other languages as well.
  • Cross-Save & Progression has been implemented similarly to Cyberpunk 2077.

We also hear that the equipment from the Witcher Netflix show is tied to a cool quest, and speaking of “cool” things, the team has something in store that will be shown closer to release.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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