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Charming 3D Exploration Platformer Tasomachi: Behind The Twilight Gets Release Date

Today Playism and Orbital Express announced the release date of the 3D exploration platformer Tasomachi: Behind the Twilight.

Today Playism and Orbital Express announced the release date of the 3D exploration platformer Tasomachi: Behind the Twilight.

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The game will launch on Steam and GOG very soon, on April 14.

Alongside the announcement, we get a trailer and a gallery of screenshots and artwork, showing just how gorgeous the game looks.

If you’re unfamiliar with the game, here’s an official description:

“Explore the beautiful landscape and undertake the various trials of an imagined world inspired by the art, culture, and geography of East Asia and late-90’s collect-a-thon platformers. Artist-turned-game developer nocras’s impressive resume includes credits on multiple AAA titles, including 3D design on Final Fantasy XIII-2 in addition to Final Fantasy XIV: A Realm Reborn, and 2D art for The Legend of Zelda: Breath of the Wild as well as Xenoblade Chronicles 2.

As crash-landed explorer Yukumo, double jump, dash, and airdrop through dungeons, temples, and various scenic locations, complete with a “Photo Mode” to commemorate the many beautiful sights. Take on these challenges at a relaxed pace with no life gauges or hit counters to worry about while jamming out to a soundtrack by Ujico*, a Japanese musician with more than 1 million YouTube subscribers and 600,000 monthly Spotify listeners.

Between levels, visit the city that serves as home to the Nezu Tribe, a cat-like species providing Yukumo with requests to complete various tasks in exchange for valuable collectibles and resources. Find new areas by repairing Yukumo’s airship, discover ancient temples, and traverse cherry blossom-covered gardens and snow-covered mountain ranges. Earn new outfits and items to decorate Yukumo’s house among the Nezu Tribe.”

We also get a comment from solo developer nocras.

“I enjoy making 2D and 3D art for myself and others, but I felt a need to express myself and the beauty of the world, which I could only do properly through a video game of my own.

It also feels like the world unfairly abandoned the collect-a-thon platformer, and I want to bring that genre back with beautiful visuals that create the same sense of melancholy and joy that I originally felt in my youth.”

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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