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Star Wars Battlefront II’s Premium Currency Has Been Removed

Well, this is a surprise.

star wars battlefront II loot boxes

In a startling turn of events, it seems that Star Wars Battlefront 2 has had its premium currency known as Crystals removed from the game on all platforms.

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Upon logging into all platforms of the game, you’ll find that you can no longer purchase the Crystals via any storefront, including Amazon or Origin. PlayStation 4, Xbox One, and PC players have lost the ability entirely, which comes at a pretty surprising point in time following yesterday’s massive Reddit AMA event, during which DICE developers did their best to answer fan questions and concerns surrounding the pricey unlockables, loot crates, and the rate at which credits are earned in-game.

After a massive amount of backlash surrounding the decisions EA made in terms of hours players would have to spend time grinding out to earn certain characters, it appears the company is taking feedback seriously, possibly to the tune of reworking the system entirely.

EA has released an official statement on the matter this evening via Twitter:

Oskar Gabrielson, GM of DICE, released the statement in full via the EA Star Wars Battlefront II blog, noting that the team has indeed heard the extremely vocal critics of the game and its flawed progression system.

“We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.”

Gabrielson didn’t specify what kind of changes would necessitate the Crystals returning, or if they’d return in the same form, at that. It’s possible if they do go away for an extended period of time, they could possibly resurface as cosmetic options instead. Unfortunately, that wasn’t touched on in EA’s official statement. Whatever the case may be, hopefully this doesn’t remain just what amounts to a Band-Aid on top of a problem that’s got much deeper roots than Star Wars Battlefront II.

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About the author

Brittany Vincent

Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.

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