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Solve Puzzles Using Your Head (And Maybe Nothing Else) With Helheim Hassle

helhaim hassle, perfectly paranormal

Platformers rely on the constant threat of death via bottomless pits, spike traps, and swarms of enemies to keep gamers on their toes, but what happens when the main character reacts to decapitation with only a sigh? That is the sort of experience audiences can look forward to in Perfectly Paranormal’s upcoming game, Helheim Hassle.

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In Helheim Hassle, players will take control of Bjørn, a viking boy with an unfortunate bowl cut and distaste for violence. He doesn’t like the concept of dying and being spirited away to the warrior’s afterlife of Valhalla, so imagine his surprise when that actually happens. Not half as surprising as when he’s resurrected as a living corpse with the ability to detach and reassemble his limbs in wacky configurations, though.

Perfectly Paranormal touts Helheim Hassle as a “narrative adventure game” that requires players to reassemble Bjørn’s limbs to solve puzzle platforming challenges, as well as complete quests from elves, dwarves, blue-collar goblins, and the occasional bear ghost. These characters are scattered throughout the game’s fourteen levels and brought to life by professional voice actors and thousands of spoken lines of dialogue.

Moreover, Helheim Hassle features the same off-the-wall humor as Perfectly Paranormal’s previous game, Manual Samuel. Then again, Helheim Hassle takes place in the same universe as that game (and on the same Tuesday, somehow).

Helheim Hassle is scheduled to launch later this year on the Nintendo Switch, Xbox One, and PC via Steam. If you own a PlayStation 4, don’t worry; the game will release for that console in due time.

About the author

Aaron Greenbaum

Aaron was a freelance writer between June 2018 and October 2022. All you have to do to get his attention is talk about video games, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters. Aaron largely specialized in writing news for Twinfinite during his four years at the site.

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