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Sea of Stars Shows Timed Hits in New Gameplay Clip

Sea of Stars developer Sabotage Studio released another of its weekly clips of its upcoming and charming pixel art RPG.

Sea of Stars
Image via Sabotage Studio

Sea of Stars developer Sabotage Studio released another of its weekly clips of its upcoming and charming pixel art RPG.

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The video is very brief as usual but provides a look at one of the mechanics that you’ll encounter in the game, the ability to time hits.

Alongside timed blocks, it appears that Sea of Stars will offer you more than just sitting back and waiting as attacks happen.

You can watch the clip below.

The charming and highly-anticipated RPG inspired by JRPGs is coming to PS5, PS4, Nintendo Switch, and PC.

The game was supposed to be released this year during the Holiday season, but will instead launch in 2023 following a recent delay. At the moment, a firm release date has not been announced.

If you want to see more of Sea of Stars, you can enjoy a video showing Mooncradle, one showcasing the Moorlands, one showing the Mushroom Cave, another featuring the music and day/night cycle, one showcasing the Thrower enemies, another focusing on swimming, one showing the Soonrang team attack, one focusing on refractions, one on interior spaces, one on the lack of random encounters, one on traversal, one on the day and night cycle, one on camping, one on old-school save points, another on the third party member, one showing camping on the world map, one showcasing fishing, one focusing on the new combat UI, one showing the Flooded Graveyard area, one showcasing sailing, one showing a combo attack, one focusing on combo healing, one displaying a mountain trail, one showcasing the Moorlands, one focusing on a pirate band, one showcasing timed blocks, one showing the elder Mist Trials, an extensive gameplay video, and another.

The game is a prequel set in the universe of the developer’s The Messenger, has been funded with a very successful Kickstarter campaign and will even feature music by Yasunori Mitsuda.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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