Respawn Entertainment recently revealed its next game, Star Wars Jedi: Fallen Order with a striking trailer. While we’ve known about this title since since E3 2018, the cinematic trailer only recently released and has exploded in popularity on the Internet. Many gamers look forward to the upcoming title, but its existence comes at a small cost on Respawn’s part. And no, that is not a crack at EA’s announcement that the game will not include any microtransactions.
Recently, Press Start interviewed Stig Asmussen, game director of Fallen Order, and the interview revealed some intriguing details about the game’s beginnings.
“I think it started with EA approaching us at Respawn, and asking,” explained Asmussen. “I had a team, we were working on a game, and they said ‘What do you guys think about Star Wars?'”
“And unanimously, my team hands down, everybody was interested in working on a Star Wars, even though we were really interested in the other game that we were working on, we saw this as an opportunity,” continued Asmussen. “It’s like, ‘Hey, when are you ever going to get a chance to work on a Star Wars game?'”
In all fairness, Asmussen is correct: who wouldn’t willingly drop everything to work on something that takes place in the expansive Star Wars universe? However, that raises the question of what his team was busy creating before they changed gears and started work on a story that takes place a long time ago in a galaxy far, far away.
Rewpawn could have been working on a new IP, or perhaps the studio was in the middle of Titanfall 3. With any luck, they will pick up where they left off shortly after Star Wars Jedi: Fallen Order wraps up development.
Star Wars Jedi: Fallen Order is scheduled to release November 16th for the PlayStation 4, Xbox One, and PC.