PlayerUnknown’s Battlegrounds developer Bluehold has released the full patch notes for the game’s month 2 update coming later this week.
The patch notes come via a post over on the game’s community hub on Steam. Alongside a slew of bugfixes in the hope of making the survival title more stable for players, the month 2 update also brings with it some neat new features. Players will be able to get their hands on a new motorbike to traverse the island on, as well as a sniper rifle to help pick off targets from afar. Additionally, the month 2 update also includes a targeting fix to improve accuracy when shooting down a scope.
You can check out the full patch notes for PlayerUnknown’s Battlegrounds’ month 2 update below:
Known Issues
- Localization of ‘VSS’ and ‘Vector’ for few country is not applied properly
- There is an issue that occasionally causes a white line to be shown when the player is on the airplane
- There is an issue with PhysX which causes the motorbike to move in non-natural fashion after hitting the terrain when upside down
Anti-Cheat
- You will no longer be able to remove shadows by revising the .ini file
Client Performance
- Improved CPU usage for world level streaming
- Improved rendering performance of fences
- Improved rendering performance of grass
- Improved rendering performance for weapons and attachments seen at distance
- Improved rendering performance by modifying certain weapon and vehicle effects that were unnecessarily rendered at distance
- Improved character animation performance
- Improved effect performance
- Improved the performance of team-mate name plate, map and mini-map in teamplay
Content
- Added VSS. A suppressed sniper rifle with permanent 4X scope & chambered for 9mm ammo. This new weapon can be found in care packages & as a very rare loot spawn
- Added Motorbike
Gameplay
- Reduced the moving speed of the two final play zones for better engagement during the endgame
- Made a balance pass on certain weapons:
Vector
Reduced bullet damage slightly
Increased deviation gain per shot
S1897/S686/S12K
Reduced pellet damage slightly
AKM
Increased bullet damage slightly - Fixed an issue where the players alive count would reduce when a player disconnected. Now the count will only go down upon the players death.
Action & Gunplay
- Now players can put stock attachments on following weapons:
SKS : Sniper rifle cheek pad
Vector : Tactical stock (for M416) - Adjusted the color of the aiming point for the basic crossbow scope.
- Added new scope rendering method (parallax free) allowing for greater aiming precision
https://twitter.com/PUBATTLEGROUNDS/status/866621003350265857 - Improved ADS view
- Modified recoil for following weapons: AKM, SCAR, M16, M416
- Fixed an issue allowing a player to zoom in with right click when waiting before throwing a grenade
- Decreased the time to ADS when using the 2X scope
Vehicle
- Added punctured wheel effect and sound
- Added burnt markings to vehicles after being destroyed
- Added the motorbike number plate image
- When a vehicle explodes, the fences near the vehicle will now also be destroyed
World
- Added new vegetation to the lobby
UI
- Players can press ‘delete’ to remove their marker placed on the world map
- Adjusted the transparency of mini-map grid and coordinates text to make the map more visible
- Added a dotted line towards the next play zone on the mini-map
- Modified the icon design of the First Aid Kit
- Added Thai language in language options
- Added new key bindings for hold breath, motorbike air control and switch to previous weapon
Sound
- Improved the sound of Motorbike
- Added sound for door destruction effect
Bugfixes
- Fixed a bug that caused vehicles to be spawned in garages consistently. Vehicles should be spawned at a higher rate in garages, but not at 100%
- Fixed an issue that disabled bullet tracing for SKS
- Fixed a bug that caused the game client to crash when a flashbang goes off
- Partially fixed bug that caused a character to get stuck in terrain, buildings or objects
- Partially fixed a bug that caused a vehicle to get stuck in buildings, fences or other vehicles
- Partially fixed a bug that caused items to be unlootable
- Fixed a bug that caused care packages to shake when falling
- Fixed a bug that caused a throwable weapon to be thrown in the freelook direction and not the direction in which a character is facing
- Fixed an issue with two markers being visible when placing a marker in the airplane after placing it in the lobby
- Fixed a bug that caused a player icon to be doubled up on the minimap.
- Fixed a bug that caused the same color for two teammate icons
- Fixed a bug that caused the final play zone to be created over water
- Fixed a bug that sporadically muted the rain sound
- Significantly mitigated an issue that allowed a player in a closed house to be killed by the red zone bombs
- Fixed a bug that caused animation not to stop when using consumable items while reviving a teammate
- Fixed a bug that caused a character to experience the damage effect at random
- Fixed a bug that caused all teammates to enter the REVIVE state when one teammate is hit by a bomb in Red Zone while being in a vehicle
- Fixed a bug that caused the REVIVE gauge not to disappear when the character being revived is disconnected
- Fixed a bug that caused the sound volume of UMP with silencer to be too low
- Fixed a bug that caused throwable items not to drop when switching to other weapons
- Fixed a bug that caused the trace effect to not disappear after using throwable weapons
- Fixed a bug where removing the pin from a grenade was canceled by changing the throwing posture.
- Fixed an issue with compass points not matching the actual direction when in the passenger seat of a vehicle
- Added a character animation for when dragging an item into the inventory
PlayerUnknown’s Battlegrounds’ Month 2 update is due to go live Thursday, May 25 at 1 AM PDT/ 4 AM EST.
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