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Minecraft Mobile Sees Most Profitable Year Yet in 2018

Minecraft, games, developer

2018 has proven to be the most profitable year ever for the mobile version of Minecraft. The game brought home $110 million last year through sales on both the App Store and Google Play.

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This beats Minecraft mobile’s 2017 profits by 7 percent when it earned a total of $103 million. What makes this feat even more impressive is that 2018 was the game’s seventh year on the market. It is very rare to see any game pass its own sales records after having been on the market for so many years.

Minecraft has time and time again proven itself to be an icon of the gaming industry, but this only further solidifies that its staying power will be quite strong.

The United States provided the biggest portion of the profits accounting for a massive 48 percent of the Minecraft’s mobile sales. That adds up to $52.8 million generated just by US sales alone. Coming in a very distant second was Great Britan with $7.3 million in sales with Japan following in third with $5.5 million. Both coming in at less than 10 percent of the games total sales.

While the game has generated most of its sales in the United States alone, more than half of the Minecraft’s audience is spread around the globe with sales generated in several foreign markets. Of course, these numbers only account for the mobile version of Minecraft and do not include its continued sales earned on both PC and console platforms.

Minecraft originally released in 2009 on PC where it took the world by storm with its remarkable open sandbox world. Players have taken to the game’s creation tools that allow for an endless amount of creativity when building structures. The game even still proves to be a hit on both YouTube and Twitch where you can find endless hours of content generated by fans of the property.

You can play Minecraft now on PC, Xbox One, PS4, Nintendo Switch, and mobile devices.

Source: Sensor Tower

About the author

Nolan Mackey

A former freelance writer for Twinfinite, Nolan focused his time writing news on all of the biggest games coming to PC and consoles. When he wasn't writing, he was busy fine-tuning his Hearthstone deck or watching the latest goings-on in the esports scene.

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