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Travel To Fullbright’s Lunar Transfer Station Tacoma This Fall

Fullbright's latest will be falling from the stars later this year.

tacoma, achievement, achievements

Fullbright’s chilling space adventure Tacoma has finally been given an official release date, though that’s about all it got during its brief appearance at Microsoft’s E3 2017 presentation. Currently, it’s projected for an August 2 release. This is the first we’ve heard about a definitive debut for the mysterious adventure since it first came onto the scene.

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Originally announced during The Game Awards back in 2014, the original trailer featured several lines of dialogue between male and female characters funneled through a radio system as the female character attempted to navigate the Tacoma station, which is 200,000 miles away from earth. Something strange has happened, and it’s up to you to figure it out as you make your way through the empty halls of the once-bustling space station.

Interestingly enough, we haven’t heard much else from Fullbright by way of what to expect out of Tacoma or anything else, for that matter. Now that it’s hurtling toward us for an August release, it’s difficult to wonder if Fullbright is either being secretive about its contents or if we should be concerned about its quality. When it comes to stories like these, it’s usually best to err on the side of not leaking too much about a narrative so as not to spoil things, and given the pedigree of Fullbright’s previous work like Gone Home, it’s safe to say we probably shouldn’t be worried about quality too much.

The game is landing on Xbox One this August, so if you’ve been looking forward to unraveling the mystery of what’s been going on up on the space station Tacoma, get ready to plop your butt in the pilot’s seat for what will likely be a wild and insightful ride. Perhaps there will be some indication that it takes place in the same universe as Gone Home. That would really get people excited.

About the author

Brittany Vincent

Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.

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