Speaking to PCGamesN, Fallout: New Vegas lead world builder Scott Everts stated that the game would have been better in the eyes of developer Obsidian should it had only released for PC.
According to Everts, there were many restrictions placed on development by the game’s engine, which was mandatory to use for the implementation of console support. The developer had a lot of ideas for the game but ultimately had to cut down on content: “We had a lot of plans early on. Like, ‘Here’s where the water is stored, here’s where the farms are, here’s where the government is centralized’. We had it all planned out – it wasn’t just a bunch of random stuff.”
Some of this content still found its way into Fallout: New Vegas, mind you, but Everts notes that the team “could have gone further with that.” In terms of bugs, there would have been fewer should the title have been a PC exclusive. “We would have had fewer performance issues. We did break it up a bit, but from my point of view it was a performance-related game and we had to fix things,” he said.
The game’s world itself would have looked different too, with Mojave Wasteland containing “more separate zones” and a “big wall around the whole thing” where players would be able to “see the big tower and it’s a bunch of little zones.”
Though this is disappointing to hear for fans, Fallout: New Vegas still remains one of the most critically acclaimed Fallout titles ever made. Here’s hoping for a sequel sometime soon.
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