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Epic Game Store Users Over 160 Million as Numbers Up Across the Board in 2020

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Epic Games has released its 2020 review article today highlighting impressive growth across the board, with its total user numbers exceeding 160 million and daily active users up 192%.

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“Thanks to this community, the Epic Games Store saw historic growth in engagement across the board. There are now over 160 million Epic Games Store PC users. Daily active users are up 192% to 31.3 million daily active players, with a peak CCU 13 million concurrent players this year (up from 7M in 2019). Monthly active users in December rose from 32 million in 2019 to 56 million.”

This surge in player growth has also led to an increase in purchasing and play time! In 2020, PC customers on the Epic Games Store spent over $700M of which third party games represented 37% at $265M. Last year, the Epic Games Store community played 70% more hours with a total playtime of 5.70 billion hours in 2020 compared to 3.35 billion hours in 2019.”

As for the year’s most popular games, the top 10 (in no particular order) includes:

  • Assassin’s Creed Valhalla
  • Satisfactory (Early Access)
  • Fortnite
  • Snow Runner
  • Godfall
  • Borderlands 3
  • Rocket League
  • Rocket League
  • Tony Hawks Pro Skater 1 + 2 Remake
  • Grand Theft Auto V
  • Rogue Company

The article concludes by looking forward to Epic’s 2021 plans as it is explained the team is focused on wanting to create “a smooth, seamless experience for developers looking to bring their titles to the Epic Games Store.”

Key features and improvements in development at the moment include:

  • Wishlist Improvements
  • Social Overhaul
  • Achievements
  • Player Profiles

Twinfinite has recently listed all the free games made available via the client so far since its launch.

The Epic Game Store’s success has will have certainly helped the company’s efforts in turning a 980,000 square-foot former mall in North Carolina into its global headquarters by 2024.

About the author

Alex Gibson

Alex was a Senior Editor at Twinfinite and worked on the site between January 2017 and March 2023. He covered the ins and outs of Valorant extensively, and frequently provided expert insight into the esports scene and wider video games industry. He was a self-proclaimed history & meteorological expert, and knew about games too. Playing Games Since: 1991, Favorite Genres: RPG, Action

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