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Crackdown 3’s Series Creator and Co-Developer Have Left the Project

Crackdown 3 could be in a world of trouble, according to a new report from Polygon. Series creator Dave Jones had previously been tapped to return to the franchise with his new Cloudgine cloud-computing service back when the gaame was announced, and now four years later, it seems that Jones and co-developers Reagent Games have been confirmed to have left the project.

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After a delay that pushed the game back into February of 2019, now it seems like the game is endangered even further, especially six months after Epic Games had ended up announcing the acquisition of Cloudgine itself. We haven’t seen anything of the physics engine from Crackdown 3, in fact, since a demonstration during Gamescom 2015, and in fact only got a glimpse of a new trailer from the show this year.

https://www.youtube.com/watch?v=YC4oty9jnMU

Polygon caught up with Microsoft Studios head Matt Booty during E3 2018 this year, questioning him on the destruction physics of the game. “It is still part of [Crackdown 3]. We’re not showing a lot of details about that here. We’ll have more to show as the year goes on,” Booty said. Polygon pressed Booty on whether or not Cloudgine was still being utilized for the game, and he said “”You know, I’m not going to get into the actual technical breakdown. Let’s just say that we’ve got access to a great infrastructure, and the game’s got some great tech in it, and we’re going to put those two together in the way that makes the most sense.”

We’ll keep you updated as additional details roll out regarding the state of Crackdown 3, as well as its physics engine and ultimate fate.

About the author

Brittany Vincent

Brittany Vincent is the former News Editor at Twinfinite who covered all the video games industry's goings on between June 2017 and August 2018. She's been covering video games, anime and tech for over a decade for publications like Otaku USA, G4, Maxim, Engadget, Playboy and more. Fueled by horror, rainbow-sugar-pixel-rushes, and video games, she’s a freelancer who survives on surrealism and ultraviolence. When she’s not writing, watching anime or gaming, she’s searching for the perfect successor to visual novel Saya no Uta.

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