Today Bandai Namco showcased brand new gameplay and features of its upcoming and gorgeous MMORPG Blue Protocol.
The reveals started with new screenshots of what appear to be new enemies. You can see the below.
Next is a video showcasing new battle gameplay for the classes announced so far, showcasing new abilities and effects in action.
Another screenshots showcases the new training dummy that lets you test your skills. Another interesting change made in response to beta feedback is the fact that inventory space won’t be limited anymore.
The next batch of screenshots show group emotes including rock, paper, scissors, holding hands, Players will be able to walk while holding hands.
We also see Feste in action, she is an NPC that will fight alongside with you and performs all sorts of useful actions to support the player.
We also get to see a new class, the Heavy Smasher, which fights with a massive hammer.
Last, but not least, we learn that the opening theme song will be revealed soon and we get a small still taste of the anime-style opening cutscene.
If you want to see more of Blue Protocol, you can take a look at the previous gameplay, more screenshots, even more images, another gallery, more extensive gameplay footage, at even more screenshots, the previous gallery, even more gameplay footage, the previous trailer, the initial announcement trailer and the first screenshots, and the second batch of screenshots, another gallery, a recent look at the Aegis Fighter class, and another at the Twin Striker and Blast Archer classes.
You can also enjoy more videos of the character creation for an older guy, a cute girl, a pair featuring a boy and a sexy older sister-type, and plenty of recent gameplay from the alpha test.
Blue Protocol is an online JRPG in development for PC by a team named Project Blue Sky, which is a joint initiative of Bandai Namco Online and Bandai Namco Studios. At the moment, there is no set release date.
While a western release has not been announced yet, the discovery of a career opportunity ad for a localization director strongly hinted at an upcoming English version of the game. The developers themselves also mentioned the goal of launching the game globally.