Dwarfs in Total War: WARHAMMER
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Dwarfs rely on their ingenuity to overcome their foes in battle with a mixture of their brute force and mechanical inventions.
Starting region
- Karaz-A-Karak
Special Gameplay Mechanics
- Can only capture territory belonging to Greenskins or other Dwarf factions.
- Grudges: Enemy actions result in Grudge missions, all of which must be settled in order to achieve campaign victory.
- Use Underway: Armies can choose to use the network of underground tunnels to avoid impassable terrain and enemy armies.
Special Units
- Irondrakes: Short-ranged missile infantry.
- Slayers: Hand-to-hand combat units.
- Gyrobomber: Flyers with guns and bombs.
Playstyle
- Durable, strong leadership.
- Strong artillery have great range.
- Strong economy and trade options.
- Large technology tree with military and civic branches.
- Magic resistance.
- Expensive unit recruitment cost and upkeep.
- No calvary options.
- Small military unit sizes.
- No magic use.
The Empire in Total War: WARHAMMER
The Empire leads the human race in its robust political civilization.
Starting region
- Altdorf
Special Gameplay Mechanics
- Can only capture territory belonging to Vampire Counts, or any other Human factions except for Norsca.
- Offices: Lords may be assigned into offices, granting them a unique title and bonuses.
- Technologies: Branches are linked to various buildings.
Special Units
- Demigryph Knights: Calvary unit good for charging.
- Luminark of Hysh: Chariots that can act as support units.
- Steam Tank: Short-ranged turret with a cannon.
Playstyle
- A lot of confederation options.
- Well-balanced unit roster.
- Fractured Empire, whereby the provinces of the Empire are ruled by Elector Counts over whom the Emperor has tenuous control at least.
- Numerous enemies.
Greenskins in Total War: WARHAMMER
Greenskins are brutes with low technology but incredibly large armies to overtake their foes.
Starting region
- Black Crag
Special Gameplay Mechanics
- Can only capture territory belonging to Dwarfs or other Greenskin factions.
- Fightiness: Armies have a fightiness rating which rises when fighting and raiding, and falls when inactive and as a result of being defeated.
- Animosity: Low fightiness leads to in-fighting between troops resulting in attrition.
- Waaagh!: High fightiness will spawn an allied Waaagh! army which can be sent against the enemy.
- Use Underway: Armies can choose to use a network of underground tunnels to avoid impassable terrain and enemy armies.
Special Units
- Doom Diver Catapult: A missile launcher.
- Arachnarok Spider: Big spider that provides passage for bowmen atop it.
- Giant: A literal giant.
Playstyle
- Large unit sizes.
- Cheap unit upkeep.
- Bonuses to income derived from raiding and sacking.
- Goblin units have brittle leadership.
- Limited technology tree.
- Cannot trade.
- Limited economic buildings.
Vampire Counts in Total War: WARHAMMER
The Vampire Counts are living abominations that strike fear and destruction against their enemies.
Starting region
- Castle Drakenhof
Special Gameplay Mechanics
- Can only capture territory belonging to other Vampire Counts factions, or any Human factions except for Norsca.
Special Units
- Hexwraiths: Calvary units that are good against small targets.
- Terrorgheist: Flyers that destroy from above.
- Varghulf: Powerful melee fighters good against infantry.
Playstyle
- Strong battle magic options, including raising of new units from the dead.
- Units cause fear, impacting enemy leadership.
- Crumbling: Instead of routing, units will suffer casualties when losing in combat.
- Some battle casualties are automatically raised from the dead post-battle, even in defeat.
- No missile units.
Warriors of Chaos in Total War: WARHAMMER
Special Gameplay Mechanics
- Horde: The faction has no settlements. Infrastructure and military improvements are linked to each individual Chaos horde.
- Corruption: Chaos corruption can be spread in enemy territory, leading to public order problems and even Chaos rebellions.
Special Units
- Hellcannon: Focused artillery, strong against single targets.
- Chosen: Hand-to-hand units for the front line.
- Chaos Giant: A literal giant. Plus chaos.
Playstyle
- Strong unit roster.
- Limited missiles.
- Strong diplomatic penalties with almost all factions.
- Cannot trade.
- Economy is reliant on sacking, raiding, and loot.
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