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The Quarry Best Ending Guide: How to Keep All Counsellors Alive

Make sure the summer ends with no blood spilled.

The Quarry How to Get the Best Ending & Keep All Counsellors Alive

The Quarry is full of nasty surprises at every turn, and in the moments of stress, making the right decisions is the only way to help ensure that the counsellors at Hackett’s Quarry can survive the horrors of the night. While the impact of your decisions may not always be apparent straight away, know that things can be set in motion way earlier in the story. If you are looking for a surefire solution on how to get the best ending and keep all the counsellors alive, follow this guide to a tee.

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Keeping All The Counsellors Alive in The Quarry

Naturally, there are simply too many ways for the counsellors to meet their end in The Quarry, so getting everything right at every juncture is crucial to their survival. These can be dialogue choices, decisions that determine actions, and of course, quick-time events. By following the right path through the 10 chapters in the game, you can help them make it out alive, and also get rid of some annoying locals.

Here’s the path to keeping the camp clear of counsellor blood in The Quarry:

Prologue

Laura

  • Directional QTE: Up
  • Choice: Map
  • Directional QTE: Right

Once you have control of Laura outside of the car, proceed with the following actions.

  • Open the trunk of the car, and choose to Snoop.
  • Dialogue: Compliant

Follow the main path into the woods, and watch the cutscenes.

  • Directional QTE: Down
  • Directional QTE: Up

The cop, Travis, will show up, and engage you in conversation.

  • Dialogue: Honest
  • Dialogue: Honest
  • Dialogue: Friendly
  • Dialogue: Compliant
  • Dialogue: Relieved

Once you have made it to Hackett’s Quarry, head towards the bunker door below the lodge.

  • Choice: Wrenches
  • Dialogue: Confident
  • Choice: Help Max

Chapter 1

Jacob

  • Dialogue: Reflective

Head up the stairs, and to the left where you will find a window that allows you to enter the lodge. Grab the bags from the stairs.

  • Dialogue: Playful
  • Dialogue: Mischievous
  • Dialogue: Brave
  • Choice: Rotator Arm
  • Directional QTE: Up
  • Dialogue: Friendly

Abigail

  • Directional QTE: Up
  • Choice: Break In
  • Choice: Keep the Teddy bear

Head towards Emma at the other end of the area to leave.

  • Dialogue: Enthusiastic
  • Directional QTE: Right
  • Choice: Scenic Route
  • Dialogue: Supportive
  • Choice: Interrupt
  • Dialogue: Friendly
  • Dialogue: Supportive
  • Dialogue: Understanding

Ryan

  • Choice: Eavesdrop
  • Dialogue: Concerned
  • Dialogue: Apologetic
  • Dialogue: Inquisitive

Once outside with the others, choose the following:

  • Directional QTE: Left
  • Directional QTE: Up
  • Dialogue: Compliant
  • Dialogue: Insistent
  • Dialogue: Supportive
  • Dialogue: Reluctant

Chapter 2

Emma

  • Choice: Kick Door

Head towards the back of the room to find a locked door.

  • Choice: Call Jacob

With the shotgun in hand and the safe code, you will be leaving the storage area.

  • Choice: Leave Fireworks
  • Dialogue: Affectionate

Dylan

You can check out some of the items in the room, but head to the door next to the shotgun once you are done.

  • Directional QTE: Up

Interact with the wardrobe in front of Dylan upon entering this next room.

  • Dialogue: Mischievous

Return to your charged phones in the office.

  • Choice: Head to party

Nick

  • Choice: Rocky Road
  • Dialogue: Uncertain
  • Dialogue: Sincere
  • Choice: Save Abi
  • Hold Breath Event
  • Dialogue: Cheerful

Kaitlyn

  • Choice: Take photo
  • Dialogue: Serious
  • Dialogue: Stern

Nick

  • Dialogue: Hopeful

Get your shots off on the melons and the bottles. Jacob will be disqualified either way.

  • Dialogue: Gloating

Ryan

  • Choice: Interrupt
  • Dialogue: Truth
  • Dialogue: Mischievous
  • Choice: Kaitlyn
  • Dialogue: Mischievous

Chapter 3

Abigail

  • Choice: Call Back
  • Dialogue: Honest
  • Dialogue: Cautious
  • Choice: Kiss
  • Choice: Help Nick
  • Directional QTE: Up
  • Choice: Run
  • Choice: Do not climb tree
  • Hold Breathe Event

Jacob

Head upstairs to find the empty towel box, and then head back to Emma at the lake.

  • Dialogue: Enthusiastic
  • Choice: Do not splash
  • Dialogue: Flirt
  • Choice: Dive In
  • Choice: Grab
  • Directional QTE: Up
  • Choice: Detangle

Ryan

  • Dialogue: Worried
  • Dialogue: Assertive
  • Choice: Take shortcut
  • Directional QTE: Up, Up, Left
  • Choice: Take shortcut
  • Directional QTE: Up, Left, Left, Up, Right
  • Choice: Shout
  • Choice: Shoot

Jacob

  • Choice: Don’t call out
  • Dialogue: Pleading
  • Choice: Don’t throw dirt

Chapter 4

Ryan

  • Choice: Apply pressure
  • Dialogue: Dismissive
  • Choice: Call out
  • Choice: Do not shoot on both occasions
  • Dialogue: Questioning
  • Choice: Let go
  • Directional QTE: Right

Emma

Head up the staircase or take the ground path, you will reach the treehouse at the end.

  • Choice: Search Bag
  • Choice: Use Taser
  • Choice: Take photo
  • Directional QTE: Down
  • Choice: Spray
  • Directional QTE: Up, Up
  • Choice: Block Door
  • Choice: Use Trapdoor
  • Directional QTE: Down, Down

Dylan

  • Dialogue: Optimistic
  • Dialogue: Hopeful
  • Dialogue: Determined
  • Dialogue: Suspicious
  • Dialogue: Calm
  • Dialogue: Defensive
  • Choice: Give Gun

Emma

  • Choice: Reel slowly
  • Choice: Do not speed up

Chapter 5

Nick

  • Dialogue: Grateful
  • Choice: Do not speak up
  • Dialogue: Reassuring

Kaitlyn

  • Directional QTE: Right
  • Directional QTE: Fail the next two QTEs
  • Choice: Shoot

Abigail

  • Dialogue: Confident
  • Dialogue: Intrigued
  • Choice: Hide
  • Hold Breathe Event

Dylan

Follow the path and head to the radio shack.

  • Dialogue: Confident

Ryan

  • Dialogue: Interested
  • Dialogue: Concerned
  • Dialogue: Apologetic
  • Choice: Do not shoot
  • Dialogue: Aggressive
  • Dialogue: Confident
  • Dialogue: Calm
  • Dialogue: Desperate
  • Choice: Chainsaw
  • Dialogue: Uncertain

Chapter 6

Jacob

  • Dialogue: Delighted
  • Dialogue: Apologetic
  • Directional QTE: Right
  • Choice: Hide
  • Hold Breathe Event
  • Choice: Pry Open

Kaitlyn

  • Dialogue: Compassionate
  • Choice: Intervene
  • Choice: Help Nick

Abigail

Once you have explored the pool house, return to Nick.

  • Dialogue: Calm
  • Dialogue: Compassionate
  • Choice: Shoot

Emma

  • Choice: Do not run
  • Dialogue: Reassuring
  • Dialogue: Suspicious
  • Dialogue: Interested

Chapter 7

Laura

  • Choice: Do not call out
  • Dialogue: Compliant
  • Dialogue: Compliant
  • Dialogue: Intrigued
  • Dialogue: Pleading
  • Choice: Do not lash out
  • Dialogue: Concerned
  • Dialogue: Disappointed
  • Dialogue: Compliant
  • Dialogue: Worried
  • Dialogue: Fearful
  • Dialogue: Serious
  • Dialogue: Reflective
  • Dialogue: Encouraging
  • Dialogue: Empathetic
  • Dialogue: Calm
  • Dialogue: Curious
  • Dialogue: Optimistic
  • Dialogue: Skeptical
  • Choice: Do not call for help

Head upstairs to the third office, and open up the locker to get a syringe. This will be important once you return to the cell, where it can be hidden behind the loose stone on the wall.

  • Choice: Go to sleep
  • Dialogue: Honest
  • Dialogue: Confident
  • Choice: Do not take gun
  • Dialogue: Confused
  • Dialogue: Encouraging
  • Dialogue: Resigned
  • Dialogue: Empathetic
  • Directional QTE: Up
  • Directional QTE: Left
  • Dialogue: Anxious
  • Dialogue: Reassuring
  • Choice: Show Bite

Jacob

  • Dialogue: Pleading

Chapter 8

Ryan/Laura

  • Dialogue: Uncertain
  • Dialogue: Curious
  • Dialogue: Suspicious
  • Dialogue: Guarded
  • Dialogue: Compassionate
  • Dialogue: Friendly
  • Dialogue: Inquisitive
  • Dialogue: Reflective
  • Dialogue: Compassionate

Kaitlyn

  • Dialogue: Honest
  • Dialogue: Encouraging

Ryan

  • Directional QTE: Down
  • Choice: Do not open cage
  • Choice: Stop Laura
  • Choice: Help Jacob – Choose Breakers 1 and 2, choose to continue, and then pick Breakers 2 and 3.

Chapter 9

Dylan/Kaitlyn

  • Dialogue: Positive
  • Dialogue: Curious

Abigail/Emma

  • Dialogue: Curious
  • Dialogue: Curious

Laura

  • Choice: Struggle for the gun
  • Directional QTE: Right
  • Choice: Do not pull knife

Ryan

Interact with both the cabinet to the right as well as the bed in the middle. Then head to the left door.

  • Choice: Hide
  • Choice: Cabinet
  • Hold Breath Event

Laura

  • Choice: Hide
  • Hold Breath Event

Enter the door in the room with the piano.

  • Directional QTE: Left, Left, Left
  • Choice: Attack

Ryan

  • Directional QTE: Left
  • Directional QTE: Right
  • Hold Breath Event
  • Choice: Stab
  • Dialogue: Sympathetic
  • Choice: Accept
  • Choice: Do not pull away

Dylan

Explore the area as you please, then head to the yellow crane.

  • Dialogue: Encouraging
  • Choice: Warn Kaitlyn
  • Directional QTE: Up
  • Choice: Sound Horn
  • Directional QTE: Left

Abigail

Walk towards the left side and find a lit area with a fuse box. Inspect the fuse box to obtain Silver Shells. Head up the ladder after.

Ryan/Laura

  • Choice: Shoot at the monster on the left
  • Dialogue: Suspicious

Flashback

  • Directional QTE: Left

Chapter 10

Max

Making the right choices thus far will allow you to take control of Max at the start of this chapter. Head to the docks.

  • Choice: Stay, do not swim to shore.

Kaitlyn

Once you have made your rounds in the lodge, go back to the portrait on the wall and prepare for an attack.

  • Choice: Run
  • Choice: Beam
  • Choice: Run
  • Choice: Investigate (only possible if Abigail picked up the silver shells)
  • Choice: Shoot

Laura

  • Dialogue: Inquisitive
  • Directional QTE: Right
  • Choice: Grab Gun
  • Choice: Take Cover
  • Directional QTE: Down
  • Dialogue: Determined
  • Choice: Give to Ryan
  • Dialogue: Probing
  • Dialogue: Reflective
  • Choice: Do not raise gun at Silas
  • Choice: Take Cover
  • Directional QTE: Fail the QTE, and Travis will get killed
  • Choice: Shoot Silas

That is all there is to it on how to get the best ending and keep all the counsellors alive in The Quarry. This route will also eliminate all of the Hacketts, so that the curse and the wrongdoings of old are all concluded in one fell swoop. For other useful help, be sure to check out the rest of the guides for The Quarry, or search Twinfinite for more interesting things to check out in gaming.

About the author

Jake Su

Jake is a full-time trophy hunter and achievement gatherer on consoles, and a part-time Steam Sale victim. He has a thing for Batman and awesome statues, and running out of space for both. Send help.

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