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Plague Tale Innocence: Can You Change Difficulty? Answered

plague tale innocence, difficulty

A Plague Tale Innocence is a brand new narrative-driven puzzle game developed by Asobo Studio and published by Focus Home Interactive. The game features two sibling protagonists who must work together in their struggle to survive the deadly Bubonic Plague. If you’re wondering whether you can change difficulty in Plague Tale Innocence, here’s what you need to know.

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Can You Change Difficulty in Plague Tale Innocence?

In short, the answer is no. There are no difficulty settings whatsoever in the game, which means that everyone who plays it will essentially go through the same experience, gameplay-wise.

As the game progresses, you will eventually start running into much tougher puzzles and trickier enemies. These will undoubtedly make the game a little more challenging for the player. Unfortunately, though, there’s no way to make the game easier by lowering the difficulty setting.

The good news is that this means puzzle solutions are usually fixed, and you should be able to breeze past the game pretty easily during subsequent runs, once you’ve gotten over the initial hurdle of figuring out its challenges.

In addition to that, since A Plague Tale Innocence is primarily a narrative-driven game, it isn’t challenging in the sense that you’ll need quick reflexes to get past enemies like in shooter games or tougher action combat games.

Whenever you run into a roadblock, we recommend studying your environments closely and seeing if there’s anything you can make use of to solve the game’s environmental puzzles. The solution is usually nearby, so just take a moment to collect your thoughts and see if the solution presents itself.

That’s all you need to know about whether you can change difficulty in A Plague Tale Innocence. Be sure to search for Twinfinite or check our Plague Tale guide wiki for more tips and information on the game.

About the author

Zhiqing Wan

Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.

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