Guides

How Long Maneater Takes to Beat

maneater how long

Maneater is a strange beast. It’s part dumb shark game where all you have to do is kill stuff and part open-world RPG. As you’re making your way through the game’s version of Florida, you might be wondering how much progress you’re making. So that you can get an idea, here’s everything you need to know about how long Maneater takes to beat.

Recommended Videos

The game is broken down into sectors, each with a different theme and a set of objectives that you need to complete before you can move onto the next. Each sector also coincides with a chapter.

How Long Maneater Takes to Beat

There are eight chapters to complete, each with a Hunter, Revenge, and Population Control mission, and you’ll unlock the ability to take on the Apex Predator in each sector after completing them.

To complete all of the chapters in Maneater and hit the level 30 cap, it will take you around 10 hours. If you’re rushing through all of the objectives without taking any time to breathe in the sea air, it could be a few less, and of course it could be nearer the 20-hour mark if you’re looking to find every landmark and license plate.

A standard playthrough, completing between 40% and 60% of each sector as you go, will take about 10 hours though.

You can actually see your in-game progress and playtime quite easily. If you click on ‘Play’ on the main menu, it will show you what chapter you’re on and how many hours and minutes you’ve played for.

Then, if you press the Touchpad if you’re on PS4 (View button on Xbox One) and scroll to the Log tab, you’ll see a Story Progress percentage in the top right of the screen.

That’s everything you need to know about how long Maneater takes to beat. For more tips and tricks on the game, be sure to search for Twinfinite. You can also check out our review to hear our thoughts.

About the author

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

Comments
Exit mobile version