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Halo Reach: Bleed Through Explained

halo reach, bleed through, explained, multiplayer

Halo is one of the most successful shooter franchises of all time, and for good reason. Outside of its dramatic campaigns, Halo has always had fantastic multiplayer, with quite a few complex elements. One of those deeper elements you might not know about is bleed through, so we’re here to help with bleed through explained in Halo Reach.

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Bleed Through Explained in Halo Reach

Bleed through is an element that’s been present in nearly every Halo game, to a certain degree, and it can heavily influence the way you play multiplayer.

In the most basic of ways to explain it, basically bleed through corresponds to the damage that can carry over when you break someone’s shield.

If bleed through is active you can melee attack someone with a low shield and have the surplus damage carry over to their health, meaning you could potentially get a one-hit melee kill.

Whether a shield is at 100 percent or 10 percent, with bleed through active you’ll take down the opponent’s shield and carry over that leftover damage to health.

If bleed through isn’t active your melee attack will only take their shield down, no matter how much it’s depleted. Then you’ll have to take down their health afterward.

Obviously this can completely change how aggressive and in-your-face players get during multiplayer.

When you’re matchmaking you’ll often see messages about bleed through being active, so if it is make sure to keep its effects in mind. You can also customize the option when you’re making custom matches.

For plenty of other info and tips on Halo Reach, make sure to search Twinfinite. In the meantime, below you’ll find a few other guides you might want to check out.

About the author

Hayes Madsen

A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,

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