Guides

Halo Infinite: How to Activate Skulls

halo infinite activate skulls

Skulls have always been a staple of the Halo series, offering players the chance to modify their gameplay experience as they push through a chapter of Master Chief’s epic adventure. These things don’t just automatically toggle on when you find them, though. Instead, you’ll need to enable them yourself. Here’s how to activate skulls in Halo Infinite.

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Unlocking Skulls

Before you can activate a skull, you’ll need to unlock it by finding it somewhere throughout Zeta Halo or one of the more linear missions in Halo Infinite. You can check out our Halo Infinite skull locations guide here for a quick rundown of where to find them all.

Activating Skulls in Halo Infinite

To activate a Skull, you’ll need to exit your game and return to the Campaign menu.

Next, select ‘Load Game’ instead of Continue, and then select the Save File you want to load up.

After choosing this, you’ll then have Difficulty and Skulls menus you can choose. Select Skulls, and then you can choose whichever ones you’ve found and unlocked to activate.

When you want to disable a skull, follow the same process and toggle it off.

All Halo Infinite Skulls & What They Do

  • Boom – Doubles explosion radius.
  • Cowbell – Acceleration from explosions is increased.
  • Catch – Enemies throw and drop more grenades.
  • Fog – Disables motion tracker.
  • IWHBYD – Rare combat dialogue becomes more common.
  • Blind – HUD and weapon do not display onscreen.
  • Thunderstorm – Upgrades the rank of most enemies.
  • Black Eye – Your shields only recharge when you melee enemies.
  • Famine – Weapons dropped by enemies have half the ammo they normally would.
  • Mythic – Enemies have more health.
  • Grunt Birthday Party – Grunt headshots lead to glorious celebrations.
  • Bandana – Grants unlimited weapon ammo and grenades, and removes equipment cooldown.

That’s everything you need to know on how to activate skulls in Halo Infinite. For more tips, tricks and guides, head over to our wiki or see more of our coverage on the game below.

About the author

Chris Jecks

Chris is the Managing Editor of Twinfinite. Chris has been with the site and covering the games media industry for eight years. He typically covers new releases, FIFA, Fortnite and any good shooters for the site, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.

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