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FIFA 20: How to Do Low Cross

fifa 20, low cross

Now that you can start playing FIFA 20, you’ll be diving in to work out all the meta mechanics. So that you can score in different ways when attacking down the flanks, here’s everything you need to know about how to do a low cross in FIFA 20.

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In FIFA 20, heading doesn’t tend to be a very reliable way of scoring. Headers can go anywhere, so it is often best to keep the ball on the floor.

Also, since passes across the box and short range rebounds tend to be good ways of scoring, using a low cross can help you carve out a chance like that.

How to Do Low Cross in FIFA 20

There’s actually two different ways to do a low cross in the game. First is the traditional way where you need to triple tap the cross button (square on PS4, X on Xbox One, and Y on Switch) and direct the cross with the left thumb stick.

However, in recent years, that tactic hasn’t been the most useful.

Instead, you can use the driven pass as a low cross, which is more accurate and generally a more powerful pass.

To do that, all you need to do is hold R1 and press X if you’re on PS4 (RB and A on Xbox One and R and B on Switch) while directing it with the left thumbstick.

This will pass the ball along the ground where you aim it, but it’ll be a harder pass than if you were to just press X. Therefore, it is more likely to evade defenders than if you were to just try and pick out another attacker with a standard pass.

Below are the inputs for low crosses on each console.

PlatformLow Cross InputDriven Pass Input
PS4Triple tap squareHold R1 and press X
Xbox OneTriple tap XHold RB and press A
SwitchTriple tap YHold R and press B

That’s everything you need to know about how to do a low cross in FIFA 20. For more tips and tricks on the game, be sure to check out our wiki guide. We have also listed some other helpful guides down below.

About the author

Twinfinite Staff Writer

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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