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Elden Ring Gestures: How to Use, Unlock More & Change Gesture

elden ring gestures

With Elden Ring bringing co-op multiplayer into the mix, it’s somewhat expected that players will want to communicate with those that help them in battle against those brutal boss fights. That’s where Elden Ring Gestures come into play, acting as brief animations that you can use to show some sort of emotion, or just communicate with other players.

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What Are Gestures?

Gestures is Elden Ring’s term for what we’d call emotes, dances or animations in other games. They allow your character to stop and perform a small animation anywhere in the open-world, and can also be added to any messages you might leave for other players throughout the world.

Using Gestures in Elden Ring

  1. Press the Options button on PlayStation, or Menu button on Xbox to open the menus.

  2. Select the Gesture you want to use from the right-hand side of the screen.

    Use the d-pad to navigate your cursor over to the gesture and ensure it’s highlighted.using gestures in elden ring

  3. Press X/A to select and perform the Gesture.

    elden ring gestures

Getting More Gestures in Elden Ring

To get more Gestures, simply keep on playing the game. We’ve found some of these lying around the world as glowing white orbs that often represent items or resources, and have also received them for defeating enemies or talking to NPCs.

There’s also the ‘The Ring’ gesture (pictured above) that was given as a preorder bonus.

Changing Elden Ring Gestures

When you’ve amassed a hefty collection, you can change the gestures that appear in the menu screen by selecting one with the d-pad and pressing Y on it.

how to change gesture in elden ring

Next, select the gesture you want to replace it with and press X/A to confirm. You can now use it from the menu screen as outlined in the steps above.

That’s everything you need to know on using gestures in Elden Ring. Head on over to our wiki, or see more of our guides on FromSoftware’s epic adventure below.

About the author

Chris Jecks

Chris is the Managing Editor of Twinfinite. Chris has been with the site and covering the games media industry for eight years. He typically covers new releases, FIFA, Fortnite and any good shooters for the site, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.

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