Guides

Cyberpunk 2077: How to Show FPS

cyberpunk 2077 show fps

Cyberpunk 2077 is one of the hottest AAA titles to release in 2020, offering a maze-like metropolis called Night City for players to make their seedy playground for all their mercenary antics. Frames Per Second (FPS) is an indicator of just how well the game runs on your PC at the graphical settings you have applied. In this guide, we’ll talk you through how to show an FPS counter in Cyberpunk 2077.

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How to Show FPS in Cyberpunk 2077

First off, while some players have had some luck with the GOG launcher’s own FPS counter, a lot of other players have reported that the game crashes on start-up when the overlay is enabled.

In addition to this, the popular free FRAPS software also isn’t displaying for users when trying to use it with Cyberpunk 2077.

As such, your best option is to import Cyberpunk 2077 into your Steam library (if you didn’t buy it directly from Steam, that is), and then open the game with the Steam overlay enabled. Players over on Reddit have already reported that this seems to work with few issues so far, so it’s definitely worth a try.

To add a non-Steam game to your Steam library, follow the below steps:

  1. Open your Steam client and login to your account.
  2. Select ‘Games’ from the top menu bar.
  3. Click ‘Add a Non-Steam Game to My Library’
  4. Select ‘Cyberpunk 2077’
  5. Load up ‘Cyberpunk 2077’ in Steam with the Overlay enabled.

Can You Show FPS on Console?

Unfortunately, not, though the game does have a Performance and Quality option for you to prioritize framerate over resolution and vice-versa on the Xbox One X and Series X versions.

This toggle option seems to be disabled on PS5 and PS4 Pro, instead opting to focus on ensuring the game runs at a buttery smooth 60fps. Whether this toggle will be added into the PlayStation version at a later date remains to be seen.

There you have all you need to know on showing an FPS counter in Cyberpunk 2077. For more tips and tricks, head on over to our guide wiki or check out more of our coverage on the game below.

About the author

Chris Jecks

Chris is the Managing Editor of Twinfinite. Chris has been with the site and covering the games media industry for eight years. He typically covers new releases, FIFA, Fortnite and any good shooters for the site, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.

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