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Cyberpunk 2077: How to Get Johnny Silverhand’s Porsche 911

Cyberpunk 2077 porsche 911

While wandering around Night City on foot is fun, you’ll sometimes need to get from place to place a little quicker. Thankfully, you can easily grab a car in Cyberpunk 2077. One of the best cars in the game is actually a real-life car and will help you zip around the world nice and quickly. Here’s everything you need to know about how to get Johnny Silverhand’s Porsche 911 in Cyberpunk 2077.

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The Porsche 911 is not only one of the fastest cars in CD Projekt Red’s game, but it actually replicates the real world car closely, even the sound being designed to match. Finding it will also save you a lot of eddies, as you won’t have to buy any of the expensive vehicle options.

How to Get Johnny Silverhand’s Porsche 911 in Cyberpunk 2077

You’ll need to keep playing the main story quests until you start the quest called Chippin’ In. We’ll avoid explaining what the quest involves as to minimize the spoilers, but we’ll detail below what you need to do.

As you make your way through the quest with Keanu’s Mr. Silverhand by your side, you’ll meet a character called Grayson. At one point, you’ll get the choice to ‘Draw Your Weapon’ or ‘Put Your Weapon Away,’ which will either spare or kill him.

You want to put your weapon away and spare him, which will see him give you a code. You’ll then be able to go over to the shipping container nearby, open it up, and find Johnny Silverhand’s Porsche 911.

Take the cover off it, jump in, and drive away. You’ll immediately notice the difference between it and the other cars you’ll usually find around Cyberpunk 2077’s world.

That’s everything you need to know about how to get Johnny Silverhand’s Porsche 911 in Cyberpunk 2077. For more tips and tricks on the game, be sure to check out our wiki guide or search for Twinfinite.

About the author

Twinfinite Staff Writer

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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