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Control: How to Seize & What It Does

control, seize

As Jesse Faden, you have a lot of supernatural powers at your disposal in Control, one of those being an ability called Seize. So that you can use it to fight off the Hiss enemies, here’s everything you need to know about how to seize in Control and what it does.

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How to Use Seize in Control

Before you can go ahead and use this ability, you’ll first need to unlock it. We’ve broken down everything you need to know below.

What It Does & How to Unlock It

Seize is an ability in Control that allows Jesse to control the minds of weakened enemies. Once you’ve done some damage to them, you can use it to control them.

To unlock it, you need to complete the A Captive Audience side mission, which only becomes available to you once you reach the main mission called My Brother’s Keeper.

At that point in Control, you need to go to the Hypnosis Lab, which is near the parapsychology elevator. Then, you’ll see that the room to the Object of Power is locked.

At the back right part of the lab, you’ll find a room with a puzzle that’ll unlock the door to the Object of Power. Use the puzzle’s controls to get the shape to match the one in the image below.

Control_20190819154637

Once you’ve done that, cleanse the Object of Power to begin another trial. Then, once it’s all done, you will unlock Seize.

How to Seize in Control

Now that you’ve unlocked it, all you need to do is press the buttons below to seize when in combat.

PlatformInput
PS4Press Square to Seize
Xbox OnePress X

That’s everything you need to know about how to seize and what it does in Control. For more tips and tricks on the game, be sure to check out our wiki guide or search for Twinfinite. We have also listed some other helpful guides on the game down below.

  • How to Save
  • How to Switch Shoulder View
  • How to Seize and What It Does

About the author

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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