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Best Nebula Decks in Marvel Snap

The Guardians are back in vogue.

marvel snap guardians of the galaxy Image Source: Second Dinner

The Guardians of the Galaxy are back in vogue, with a new movie on the horizon and a big splash feature in Marvel Snap as well. The new season pass card we’re getting for the Guardians of the Galaxy is Nebula, who comes with a pretty interesting ability. Here’s our take on the best Nebula decks to build in Marvel Snap.

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Best Marvel Snap Decks for Nebula

As always, let’s go over Nebula’s ability in Marvel Snap. She’s a 1-cost card with the following ability: Each turn your opponent doesn’t play a card here, +2 Power (except the turn you play this).

Right off the bat, it’s clear that Nebula has the potential to be one of the best 1-cost cards in the game, and she can certainly slot into a lot of deck archetypes. Again, she won’t be a meta-defining card like Zabu and Silver Surfer were, but her versatility makes her a strong pickup. She can fit into lockdown and control decks, as well as deck archetypes that fill the opponent’s board with junk. Of course, she’s extremely susceptible to Killmonger, but that’s a risk we’re willing to take.

Crap Decks

  • The Hood
  • Nebula
  • Black Widow
  • Mojo
  • Armor
  • Viper
  • Green Goblin
  • Debrii
  • Polaris
  • Shang-Chi
  • Enchantress
  • Spider-Woman

A classic junk/crap deck, this decklist aims to fill up your opponent’s side of the board with a whole ton of rubbish and really limit their space to play anything. The Hood and Viper combo is always a classic, and Green Goblin and Debrii can help fill up the board very quickly as well. Black Widow is another solid pick for this archetype, though you may want to consider swapping her out for Titania if you find yourself wanting to fill up the board even more.

Control/Lockdown

  • Nebula
  • Titania
  • Daredevil
  • Goose
  • Armor
  • Jeff
  • Green Goblin
  • Storm
  • Spider-Man
  • Jessica Jones
  • Professor X
  • Doctor Doom

This control/lockdown deck is a brew from YouTuber Jeff Hoogland, and just from a glance, it looks pretty damn solid. The idea here is to limit the locations and really restrict where and how your opponents can play their cards.

Daredevil is there to give you some insight into their turn 5 play, while Storm, Spider-Man, and Professor X are there to help you lock down those locations. Doctor Doom and Jeff give you plenty of flexibility and versatility in letting you reach those locations, and Nebula can be played into any of your locked locations to keep generating power.

That does it for our take on the best Nebula decks to play in Marvel Snap. Be sure to search for Twinfinite for more tips and information on the game.

About the author

Zhiqing Wan

Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.

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