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Apex Legends: How to Respawn Teammates

apex legends, respawn teammates

How to Respawn Teammates in Apex Legends

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Apex Legends, the new free-to-play battle royale shooter from Respawn is out now and it has its fair share of unique features that set it apart from the competition. Here’s everything you need to know about how to respawn teammates in Apex Legends.

Unlike in other battle royale games, when your teammate dies in battle, that’s not necessarily the last you will see of them, since you can bring them back.

When a player dies in Apex Legends, they drop a box that’s essentially their loot pile. If that’s your teammate, you can go up to them and retrieve their banner. You only have 90 seconds between when they die and when their loot disappears, though, so be quick.

Once you have their banner, you will need to take it to a respawn beacon, which you’ll see on the map as it’s indicated by a green marker.

Head to the beacon and interact with it. A prompt will appear that says you’re able to respawn a teammate. Confirm that you want to and you’ll begin the process of uploading their banner to the beacon. Be aware, it’ll take quite a while and you’ll be vulnerable to attacks while you wait, so have someone watching your back.

Once that is complete, after a few seconds your teammate will respawn after returning to the world via a dropship. You’ll also get a sweet trophy or achievement for doing it successfully.

That’s everything you need to know about how to respawn teammates in Apex Legends. For more tips and tricks on the game, be sure to search for Twinfinite.

TL;DR

Question: How do you respawn teammates in Apex Legends?

Answer: After they’ve died, you need to recover their banner by getting it from their loot that they’ve dropped. Then, you need to take that banner to a respawn beacon (marked by a green icon on the map) and wait for them to return.

About the author

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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