Guides

Anno 1800: How to Settle New Islands

anno 1800, settle new islands

How to Settle New Islands in Anno 1800

Recommended Videos

As the series has been about previously, Anno 1800 is all about building your empire and growing its influence. Colonizing new islands is a big part of doing that. Here’s everything you need to know about how to settle new islands in Anno 1800.

Finding New Islands in Anno 1800

Exploring the Industrial Revolution set world of Anno 1800 is something you need to be doing from the very start of the game since it allows you to scout out other occupied territories and improve your own cities.

Each island in the game is capable of producing certain goods that you need in your main city or can use in the production of other items or for trading. To get your hands on these goods, you need to settle new islands to claim them for yourself.

Once you’ve selected your ship and set out to explore the high seas, you need to work out which islands have the right fertility for the goods you need. When looking at an island, you can see the fertility information above the Anno 1800 mini-map.

How to Settle New Islands

Once you’ve found one that is good for crops and, of course, uninhabited, you can set about settling there. To settle new islands, you need to have ten wooden planks and eight steel beams on a ship and sail near the shoreline of the island, near a beach often being the best place.

As you approach, the silhouette of a new Trading Post will appear and it costs $2500 and ten influence points to activate it. You will then use the materials on your ship to set up the port and you’ll have settled the new island, at which point you’ll be able to start taking advantage of the goods it offers.

That’s everything you need to know about how to settle new islands in Anno 1800. For more tips and tricks on the game, be sure to search for Twinfinite.

About the author

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

Comments
Exit mobile version