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The Order: 1886 Isn't as Bad as You Think, Here's Why

The Order: 1886 has received mixed reviews for its length and gameplay. However, it isn't as bad as you think.

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Cinematic Combat

The Order: 1886
The Order: 1886 brings a beautiful environment to a shooter.

Third-Person Shooters have been a fluctuating gaming genre with many successful franchises such as Gears of War, but The Order: 1886 brings something very refreshing to the table. The Order: 1886 has all the familiar features of a gunfight anatomy, but recreated in a beautiful environment.

Dynamic, explosive and reactive, enemies and friendly-AI adapt quickly to a fast paced environment. The enemies are vibrant, always moving and appearing in challenging positions so players have to adapt and move as a result.

In addition, the enemies are scattered throughout large areas with no markers or indicators as to where they are. Armed with similar weaponry as you, enemies aim to outsmart the player to create a challenging and intriguing environment. Shotgun specialists flank around you, wearing heavy armor, for an added challenge whilst some even use explosives to draw you away from cover.

The cinematic aspect brings The Order: 1886 to life with fantastic storytelling and refreshing characters in a re-imagined world full of unknown danger and challenging scenarios.

The Guns

The Order: 1886
Players have to learn fast how to defeat enemies.

The Order: 1886 provides players with unique weaponry to use throughout the game. Such as the Arc Gun and Thermite Rifle, each of these come with different combat styles and attributes.

Throughout the different waves of enemies, players have the opportunity to select their preferred weapon of choice depending on what is dropped by enemies. From rifles to machine pistols, players will have to think fast as to what gun to use when running low on ammo. The environment is open for individual interpretation and it’s down to the players own unique style in deciding how they wish to approach a situation.

Players have a variety of options and can choose to either run in gun-blazing or take a more defensive approach with snipers and other rifles. The new weaponry introduced also dictates how the player engages with combat situations and may force a few out of their comfort zone for an added challenge. The science weapons themselves help to add a new twist to the cover shooter genre.

The Order: 1886 prides itself on a unique environment and setting, and although the combat areas may seem unoriginal, there is a lot of depth for individualistic playing styles and experimentation with different weapons.

The Setting

The Order: 1886
A historical London is re-imagined in a completely innovative and unique way.

Set in an alternative historical London, The Order: 1886 is full of familiar characters and places but in a whole new and darkened way. As an order of knights, armed with powerful weapons and technology, London is your playground in an epic cinematic adventure.

Most shooters focus heavily on the combat, the waves of enemies and sometimes repetitive scenarios. The Order: 1886 differs in this way, combining a narrative story full of depth and interesting plays on modern history. Classifying The Order: 1886 as a shooter is tricky with a heavier focus on the storyline and characterization.

Ru Weerasuriya, founder of developers Ready at Dawn, explained how the game’s shorter length was to give players immense quality without several hours of game time. This attitude results in a fast paced cinematic shooter built on tremendous visuals and fluid combat that pulls it away from any other Third-Person Shooter to date.

About the author

Chris Jecks

Chris is the Managing Editor of Twinfinite. Chris has been with the site and covering the games media industry for eight years. He typically covers new releases, FIFA, Fortnite and any good shooters for the site, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.

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