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Miyamoto Explains Star Fox Zero Delay in Open Letter

And the 2016 roster grows.

Star Fox Zero has been delayed until 2016, Nintendo revealed today in a statement on their Facebook. In the statement from Shigeru Miyamoto, it was said that development on the game had been progressing smoothly. It seems Nintendo simply wants to ensure that the game was at its best for release, and they want to polish it all and make the dual screen experience as good as possible for the game. Miyamoto had this to say about the delay:

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“I made a big decision last week.

We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.

To the people looking forward to the launch of the game this holiday season, I am very sorry.

Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time – we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.”

Star Fox Zero aims to bring back the classic Star Fox gameplay with the unique addition of aiming with the Wii U gamepad. We had the chance to preview it at E3 2015, and you can read our preview here.

What do you think of this news? Are you disappointed in the delay but glad they’re making sure it’s as polished as possible? Let us know in the comments below!

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Yamilia Avendano

Founder of Twinfinite, playing games since 1991, especially in the simulation and action genres.

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