These 20 Games Were Delayed, But Still Came Out Awesome
In 2014, it was announced that the Uncharted series’ writer Amy Hennig, and its creative director Justin Richmond were leaving Naughty Dog. Uncharted 4 was then taken up by the game directors of The Last of Us, Neil Druckmann and Bruce Straley. From there the game received a 2015 release window at E3 2014. In August of 2015, we were given an exact date of March 18, 2016. Then the game got a slight delay into April, and once 2016 rolled around it was delayed once again into May. Luckly, when Uncharted 4 finally released it was everything we’d hoped it would be for Nathan Drake’s last adventure.
The reason for Half-Life 2’s delay is a bit different from other games. The game was originally supposed to release in late 2003, but during that ye/ar Valve’s network was hacked resulting in a substantial leak of the the title’s source code. While the company dealt with the hacking, Half-Life 2 would now be released in 2004 on PC. A year later in 2005 it would hit the Xbox, and then go to multiple systems years after that.
Multiple games in the BioShock series have been delayed, including the very first first one. BioShock was originally slated for a release in June of 2007. Just a few months before that release however, Irrational Games delayed BioShock to August of that year. We may not know what exactly what the delay did for the game, but BioShock became one of the most beloved shooters of all time.
The Witcher 3 was an enormous step up for CD Projekt Red, with a world 30 times larger than the Witcher 2. As such, there were times that the development team wanted to ensure the highest quality, resulting in delays. Witcher 3 was originally supposed to launch Autumn 2014, but was pushed back to February 2015. In order to improve the experience even more, CD Projekt pushed the game back once again to May 2015. All that hard work paid off however, with the game garnering tons of Game of the Year awards.
Grand Theft Auto V had a fairly lengthy development cycle, first starting in 2009. However, the game wasn’t officially announced until 2011, with a projected release date of Q2 2013. It missed that mark just slightly by getting delayed early in 2013 until September. GTA V has since become one of the best selling games of all time.
Inquisition is an absolutely massive game that Bioware just needed a tad bit more time to work on. The game was set to release in October 2014, but earlier that year Bioware announced they’d be moving the date back one month into November to do a little more work. Inquisition featured a massive single player story, and for the first time in the series, four player co-op.
Although Grand Theft Auto may be Rockstar’s best know series, Red Dead Redemption just might be their most beloved game. Development on the title actually began back in 2005, and Rockstar showed a tech demo off of the game, even though it wasn’t formally announced until 2009. Redemption also missed its final release date, getting pushed back from April 2010 to May 2010 for polishing.
Fans had been waiting a long time for a sequel to Blizzard’s popular real-time strategy title, with the first Starcraft releasing in 1998. Starcraft II would eventually release in three parts, but development of the game was first announced in 2007. Development was delayed a year however, as Blizzard devoted assets and resources to World of Warcraft. After various rounds of beta testing and development, the game was finally released in July of 2010.
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Uncharted 4: A Thief's End
In 2014, it was announced that the Uncharted series' writer Amy Hennig, and its creative director Justin Richmond were leaving Naughty Dog. Uncharted 4 was then taken up by the game directors of The Last of Us, Neil Druckmann and Bruce Straley. From there the game received a 2015 release window at E3 2014. In August of 2015, we were given an exact date of March 18, 2016. Then the game got a slight delay into April, and once 2016 rolled around it was delayed once again into May. Luckily, when Uncharted 4 finally released it was everything we'd hoped it would be for Nathan Drake's last adventure.
Half-Life 2
The reason for Half-Life 2's delay is a bit different from other games. The game was originally supposed to release in late 2003, but during that year Valve's network was hacked resulting in a substantial leak of the the title's source code. While the company dealt with the hacking, Half-Life 2 would now be released in 2004 on PC. A year later in 2005 it would hit the Xbox, and then go to multiple systems years after that.
BioShock
Multiple games in the BioShock series have been delayed, including the very first one. BioShock was originally slated for a release in June of 2007. Just a few months before that release however, Irrational Games delayed BioShock to August of that year. We may not know what exactly what the delay did for the game, but BioShock became one of the most beloved shooters of all time.
Super Smash Bros. Brawl
Super Smash Bros. Brawl suffered quite a few different delays, and fans had a slow drip of information leading up to its eventual release. At E3 2005, Nintendo President Satoru Iwata announced that the next installment of Smash Bros. would soon be in development. The game skipped 2006, and then at E3 2007, Nintendo announced it would release in December of that year. Then just two months before release, Brawl was delayed to February of 2008. After that, it was delayed yet again by a few weeks in Japan and one month in the U.S.
Grand Theft Auto V
Grand Theft Auto V had a fairly lengthy development cycle, first starting in 2009. However, the game wasn't officially announced until 2011, with a projected release date of Q2 2013. It missed that mark just slightly by getting delayed early in 2013 until September. GTA V has since become one of the best-selling games of all time.
The Last of Us
The Last of Us was one of the many games delayed for polishing, although its delay was just a mere month. Originally set to launch in May of 2013, Neil Druckmann creative director at Naughty Dog, updated fans in February that that the game would be slipping to a June release. Naughty Dog isn't a developer that delays their games a lot, but clearly it helped here as we got 2013's Game of the Year.
South Park: The Stick of Truth
Last week we got the news that South Park: The Fractured But Whole is being delayed to 2017, but the previous game also received quite the delay. The Stick of Truth's delay was mostly due to the bankruptcy of its original production company, THQ. South Park: The Game was officially announced in 2011, before the company went bankrupt in 2012. Then in 2013 Ubisoft purchased the rights to The Stick of Truth, and decided the game needed significant changes, pushing its release date back to March 2014.
Bloodborne
Bloodborne was yet another example of a game being delayed a short time for polishing, in this case just over one month. The game was originally set to launch on February 6, 2015 but was pushed back to March 24, 2016. An extra month of work must have paid off, as Bloodborne's intense gameplay was smooth and satisfying.
The Witcher 3: Wild Hunt
The Witcher 3 was an enormous step up for CD Projekt Red, with a world 30 times larger than the Witcher 2. As such, there were times that the development team wanted to ensure the highest quality, resulting in delays. Witcher 3 was originally supposed to launch Autumn 2014, but was pushed back to February 2015. In order to improve the experience even more, CD Projekt pushed the game back once again to May 2015. All that hard work paid off however, with the game garnering tons of Game of the Year awards.
The Legend of Zelda: Twilight Princess
Nintendo announced that a new Zelda game was production on the GameCube at E3 in 2003, although it wasn't called Twilight Princess yet. A year later ,the company officially announced the game, with a release date set in 2005. Ultimately, the game would be pushed back and moved into development on both the Wii and the GameCube, something we're now seeing with Zelda: Breath of the Wild on Wii U and NX. Twilight Princess had a decidedly different tone from most Zelda games, but it was a hugely successful launch title for the holiday release of the Wii.
Dragon Age: Inquisition
Inquisition is an absolutely massive game that Bioware just needed a tad bit more time to work on. The game was set to release in October 2014, but earlier that year Bioware announced they'd be moving the date back one month into November to do a little more work. Inquisition featured a massive single-player story, and for the first time in the series, four-player co-op.
Alan Wake
Remedy tends to take their time with the titles they release, including this year's Quantum Break, but they tend to be all the better for it. The psychological thriller Alan Wake was one of these titles, first announced in 2005 for Windows PC. A year later the company partnered with Microsoft to bring the game to Xbox 360 as well. After four years of demonstrations, it was announced in August 2009 that Alan Wake was finished and would only be coming to Xbox. After nearly a year of polishing, the game finally released in May 2010.
Batman: Arkham Knight
Arkham Knight marked Rocksteady's awaited return to the series, but fans had to wait a bit to get their hands on it. The game was originally set for release in October 2014, but was delayed to June 2, 2015. In turn it was then delayed to later in the month on June 23. Rocksteady wanted to make sure they gave fans the best possible experience they could, and for the most part they succeeded.
Destiny
The next epic space saga from Bungie was unveiled early in 2013 at a PlayStation 4 event. Destiny was originally planned to release in 2013, but after undergoing some restructuring with its design, was pushed to March 2014. Eventually, the game was pushed back to its actual release date of September 2014. It may have taken Destiny a while to become the game it is today, but it hooked a dedicated player base right from the start.
Dying Light
Dying Light built a lot of excitement by being a brand new zombie game from the makers of Dead Island that included some neat-looking parkour elements. The game was supposed to release in 2014 on both current and next gen consoles. In May of 2014 Techland pushed the game back to early 2015, citing a "desire to innovate." Eventually the Xbox 360 and PS3 versions of the game would be canceled.
Tomb Raider
Lara Croft got an overhaul in 2013, one that definitely succeeded. The game was originally supposed to launch in 2012 however, with Square Enix officially announcing it in 2010. Darrell Gallagher, the head of Crystal Dynamics, announced the delay in May of 2012, telling fans that the studio was doing something entirely new and needed a bit more time to work on it.
Starcraft II: Wings of Liberty
Fans had been waiting a long time for a sequel to Blizzard's popular real-time strategy title, with the first Starcraft releasing in 1998. Starcraft II would eventually release in three parts, but development of the game was first announced in 2007. Development was delayed a year however, as Blizzard devoted assets and resources to World of Warcraft. After various rounds of beta testing and development, the game was finally released in July of 2010.
Red Dead Redemption
Although Grand Theft Auto may be Rockstar's best-known series, Red Dead Redemption just might be their most beloved game. Development on the title actually began back in 2005, and Rockstar showed off a tech demo for the game, even though it wasn't formally announced until 2009. Redemption also missed its final release date, getting pushed back from April 2010 to May 2010 for polishing.
Wolfenstein: The New Order
The New Order was a surprise in 2014, an incredibly adept shooter that almost and one of the best games of the year. The newest Wolfenstein was announced by Bethesda in 2013 with a trailer, and was supposed to release later that year. The game was delayed into 2014, helping to polish and deliver the experience we got.
Max Payne 3
Max Payne was the victim of delays for over three years, taking it from an original 2009 release date to 2012. It was initially pushed back by Take-Two in 2009 in order to have more development time. 2010 saw another delay of a year, while 2011 finally gave the game a date of March 2012. Then, Take-Two delayed the final date by two months to May 2012. Luckily, Max Payne 3 still had a high mark of quality upon release.
About the author
Hayes Madsen
A connoisseur of all things RPG related, and always looking for the artistic expression in gaming. His love of Gundam is only matched by his love of Pizza. Playing Games Since: 1991 Favorite Genres: RPGs, JRPGs, Strategy,