The Best Destiny Year Two Exotic Weapons: All 37 Ranked
During Destiny Year One there was an amazing Legendary sniper rifle known as the Black Hammer. In Year Two, that weapon was revived as the Exotic Black Spindle and is still kicking ass and taking names. It’s high impact, and White Nail perk (instantly reloads after three consecutive precision shots), make it a serious threat against any foe. Raid bosses better beware.
If you’ve forayed into the Crucible, you may have found yourself cursing out this particular Exotic Scout Rifle. It’s a favorite of many thanks to it’s balanced rate of fire, range, impact, and stability. Throw in that insane reload speed and it’s a nightmare for the competition. On top of it all, it makes the Guardian wielding it much faster, so yeah, no running from this weapon.
After getting a taste for sword action during vanilla Destiny and leading up to The Dark Below, fans everywhere wished for a powerful blade they could carry anywhere. Bungie responded with Legendary swords in The Taken King that could then be upgraded to Exotics through a challenging questline. These weapons proved to be powerful, and the three different burns all serve their purpose elegantly. Whether it’s taking out groups with the Dark-Drinker or tearing up a single target with a Raze-Lighter, you can’t go wrong with a sword.
Placing The Last Word in the right hands can lead to devastating effects in both PvE and PvP. It’s not just that this Hand Cannon is powerful, it’s its speed that makes it a force to be reckoned with. It can be fired as fast as you can pull the trigger, and reloaded pretty swiftly as well. When you throw in the improved hip-fire stability, battlefields become the wild west.
Tlaloc is a Scout Rifle that is actually exclusive to Warlocks. While the other two class-exclusive weapons were considered to be a bit underwhelming, Tlaloc is actually extraordinarily overpowered. It becomes better as you charge up, keeps your grenades charged, and grows even more useful as you take damage. It’s just constantly improving during a fight.
Bungie went all out designing a rewarding quest for Destiny’s newest Raid Exotic. The Touch of Malice had players explore every nook and cranny of The Taken King while also putting them up against the game’s toughest challenges. In the end they were rewarded with a stunning, unique weapon that was birthed in darkness.
When Gjallarhorn was cut from the Year Two exotic offerings, heavy weapons seemed to take a big hit. It turned out that most people had forgotten how awesome Truth was with it’s tracking and smart detonation. But Guardians everywhere were soon reminded how useful this weapon was.
Primary weapons with elemental damage aren’t exactly common in Destiny, and that makes Zhalo Supercell such a standout. It’s Arc damage can jump between targets making it a perfect tool for close quarters combat and hordes of enemies.
There’s something about shotguns that make them extremely fun to use in Crucible and close-quarters combat. The Universal Remote builds on that innate sense of fun by being a primary weapon with some solid range for a shotgun. That means no shortage of ammo while playing PvP and a whole lot of angry Guardians.
Plan C remains as one of the most reliable and powerful fusion rifles in the Crucible through Year Two. Fusion riflers will always appreciate its great all around stats and skilled players can use its zero charge exotic perk to frustrate enemies.
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#37 Fabian Strategy
Fabian Strategy is an Exotic Auto Rifle that is exclusive to Titans. Unfortunately, there's nothing really special about it. It has some basic modifications that you can find on solid Legendaries, and it doesn't hold a candle to other weapons of this tier, placing it in last place.
#36 Monte Carlo
The Monte Carlo was originally a Sony exclusive, so there's no surprise that it wasn't made extra special outside of its sleek look.
#35 Dreg's Promise
Dreg's Promise gets points for being an Exotic Sidearm (super fun to fire), but when it comes to taking down enemies in PvE or the Crucible, it just doesn't cut it.
#34 Hereafter, #33 The First Curse
Hereafter and The First Curse claim the next two spots on our way to the Top 10. Neither weapon is necessarily horrible, but they aren't special in the grand scheme of things and there are far better Sniper Rifle and Hand Cannon options among Exotic offerings of Destiny Year Two
#32 Dragon's Breath, #31 Super Good Advice
These are two weapons that made the jump from vanilla Destiny and the first couple of DLCs to Year Two. Dragon's Breath did get an upgrade, but it didn't add any extra use to the rocket launcher (no track equals no sale). And Super Good Advice is great in a pinch... just like any other Heavy Machine Gun. Its one solid perk is a big maybe which saps all of the potential from the gun.
#30 Boolean Gemini, #29 The Chaperone
Another pair of weapons that aren't bad but aren't exactly the best options out there, either. Boolean Gemini's One Way and Or Another perks can help to tailor the Scout Rifle to your playstyle, and The Chaperone's powerful slugs are perfect in a pinch when switching weapons, but they won't be good for every situation. We hope to see each of these weapons get some interesting changes in the upcoming Year Three.
#28 Thunderlord, #27 The Jade Rabbit
The Jade Rabbit comes in at #27 with its Fate of All Fools perk. Chaining body shots helps to power up your precision ones and return ammo to the mag. That sounds great, but doesn't always work out. Thunderlord is just under it thanks to the Lightning Rounds perk, which makes this weapon a dream for tough challenges, particularly bosses. It doesn't have the greatest use outside of that, though.
#26 Hard Light, #25 No Land Beyond
Hard Light has surprisingly stayed useful even when crossing into Year Two. It's not the most exotic of weapons, but it's still a solid Auto Rifle and the ricocheting rounds make close quarters combat highly enjoyable. No Land Beyond edges it out by being a certified nightmare in the right hands. In the hands of inexperienced Guardians, though, it's pretty difficult to use.
#24 Queenbreakers' Bow , #23 Ace of Spades
Queenbreakers' Bow is an Exotic Fusion Rifle that was introduced with the House of Wolves DLC. It has a beautiful appearance that is clearly Vex inspired, and it's accuracy made it a solid choice. Ace of Spades was the Hunter's exclusive TTK weapon and it did it's job well, and Firefly wasn't a bad deal either. It was a bit odd that it didn't have the Holding Aces perk, though, which would've made more sense.
#22 Sleeper Simulant, #21 Lord of Wolves
Okay, so Sleeper Simulant isn't a bad weapon, but it is pretty disappointing. It was supposed to be Year Two's "Gjallarhorn" but didn't even come close. After all the hard work you put in, all you got was a very big Fusion Rifle. Lord of Wolves is another weapon that is far from being bad, and it's healing of allies is definitely a good perk to hold. But it wasn't always necessary and there are better options out there.
#20 Invective, #19 Patience and Time
Invective's claim to fame was having unlimited ammo using the same method as Icebreaker. This makes it a sought out weapon in the crucible thanks to the decrease in Special Ammo drops. Patience and Time did the same, keeping it simple but being highly effective with its stealth and stability. It's not over the top in terms of perks, but it is one damn fine weapon.
#18 No Time to Explain, #17 Red Death
No Time to Explain is an Exotic version of the Stranger's Rifle that returns precision shots right back to your magazine. It was a cool callback to the Stranger's famous line, and it did the weapon some justice. Red Death slightly edges it out thanks to its healing ability and the even deadlier look it acquired as part of its Year Two upgrade.
#16 The 4th Horseman, #15 Zen Meteor
Coming in at #16 is The 4th Horseman. At first, players didn't know what to think of this loud, Arc Shotgun, but after putting it to use during some of Destiny's toughest challenges it shines as it eats through anything in front of it. Zen Meteor is a new addition that seems pretty standard at first until you got to experience it's perks. That explosion from your last round on top of Dynamite is not to be overlooked, and the lower your health, the more clutch it becomes.
#14 SUROS Regime, #13 Telesto
Coming in at #14 is the SUROS Regime. It was good when Destiny first released, and maintained its usefulness throughout Year Two. Telesto is a newcomer that just edges out the popular Auto Rifle thanks to its solid stability, great range, and sticky bombs that allow you to set up some sick kills.
#12 Bad Juju, #11 Hawkmoon
Bad Juju has a sort of love/hate relationship with the community. In Year One it just wasn't very useful, even with its cool perk thanks to its lack of power. Some patches and Year Two helped to make this an amazing Pulse Rifle. And what isn't there to like about Hawkmoon? This is one of the most insane Hand Cannons in Destiny, and it still helps Guardians dominate in PvP. The fact that it isn't useless in PvE as well makes it a must have.
#10 Universal Remote
There's something about shotguns that make them extremely fun to use in Crucible and close-quarters combat. The Universal Remote builds on that innate sense of fun by being a primary weapon with some solid range for a shotgun. That means no shortage of ammo while playing PvP and a whole lot of angry Guardians.
#9 Zhalo Supercell
Primary weapons with elemental damage aren't exactly common in Destiny, and that makes Zhalo Supercell such a standout. It's Arc damage can jump between targets making it a perfect tool for close quarters combat and hordes of enemies.
#8 Tlaloc
Tlaloc is a Scout Rifle that is actually exclusive to Warlocks. While the other two class-exclusive weapons were considered to be a bit underwhelming, Tlaloc is actually extraordinarily overpowered. It becomes better as you charge up, keeps your grenades charged, and grows even more useful as you take damage. It's just constantly improving during a fight.
#7 Truth
When Gjallarhorn was cut from the Year Two exotic offerings, heavy weapons seemed to take a big hit. It turned out that most people had forgotten how awesome Truth was with it's tracking and smart detonation. But Guardians everywhere were soon reminded how useful this weapon was.
#6 Plan C
Plan C remains as one of the most reliable and powerful fusion rifles in the Crucible through Year Two. Fusion riflers will always appreciate its great all around stats and skilled players can use its zero charge exotic perk to frustrate enemies.
#5 Touch of Malice
Bungie went all out designing a rewarding quest for Destiny's newest Raid Exotic. The Touch of Malice had players explore every nook and cranny of The Taken King while also putting them up against the game's toughest challenges. In the end they were rewarded with a stunning, unique weapon that was birthed in darkness.
#4 The Last Word
Placing The Last Word in the right hands can lead to devastating effects in both PvE and PvP. It's not just that this Hand Cannon is powerful, it's its speed that makes it a force to be reckoned with. It can be fired as fast as you can pull the trigger, and reloaded pretty swiftly, as well. When you throw in the improved hip-fire stability, battlefields become the wild west.
#3 Exotic Swords (Bolt-Caster, Dark-Drinker, and Raze-Lighter)
After getting a taste for sword action during vanilla Destiny and leading up to The Dark Below, fans everywhere wished for a powerful blade they could carry anywhere. Bungie responded with Legendary swords in The Taken King that could then be upgraded to Exotics through a challenging questline. These weapons proved to be powerful, and the three different burns all serve their purpose elegantly. Whether it's taking out groups with the Dark-Drinker or tearing up a single target with a Raze-Lighter, you can't go wrong with a sword.
#2 MIDA Multi-Tool
If you've forayed into the Crucible, you may have found yourself cursing out this particular Exotic Scout Rifle. It's a favorite of many thanks to its balanced rate of fire, range, impact, and stability. Throw in that insane reload speed and it's a nightmare for the competition. On top of it all, it makes the Guardian wielding it much faster, so yeah, no running from this weapon.
#1 Black Spindle
During Destiny Year One there was an amazing Legendary sniper rifle known as the Black Hammer. In Year Two, that weapon was revived as the Exotic Black Spindle and is still kicking ass and taking names. Its high impact and White Nail perk (instantly reloads after three consecutive precision shots), make it a serious threat against any foe. Raid bosses better beware.
About the author
Ishmael Romero
Just a wandering character from Brooklyn, NY. Fan of horrible Spider-Man games, anime, and corny jokes.