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How Much Longer Can Call of Duty Continue?

A stumbling giant?

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Ever since Call of Duty 4: Modern Warfare launched the series into the stratosphere, the franchise’s annual releases have players with itchy trigger fingers throwing their money at Activision. Love it or hate it, Call of Duty sells. Having passed 250 million lifetime sales back in January, the franchise didn’t look to be showing any signs of slowing down. That remained true, until the recent reception of Call of Duty: Infinite Warfare’s launch trailer was far from glowing. It’s been a rough reveal for the company, one that has players questioning whether the franchise will run out of steam and be forced to hang its hat in the near future.

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The trailer for Infinite Warfare is currently sitting on a hefty 1.7 million dislikes. The comments section is flooded with disgruntled fans, unhappy that the series renowned for shooting action taking place in the past, modern, and near-future has gone far off into the future. We’ve seen exo suits and fighting drones before, but nothing quite as far-fetched as spaceship dogfights and shooting at enemies as we float our way through space. It’s a setting that takes the series in the complete opposite direction of fan hopes. It’s difficult to put this huge influx of dislikes down to a vocal minority either, considering the scale. After all, a similar spur of discontent bombarded the Black Ops 2 reveal trailer back in 2012, and even that only hit 60,268 dislikes.

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Despite the difference of over 1.6 million dislikes between the two reveal trailers, Activision’s CEO, Eric Hirshberg, claims that Infinite Warfare’s backlash is nothing to be worried about, comparing it to the Black Ops 2 reveal. “We’ve seen this in the franchise before. The reveal trailer for Black Ops 2, which took the franchise into the future for the first time, had the most dislikes of any reveal trailer we had ever made at that time. And that went on to become our most successful game ever,” he said during an earnings call last week.

Hirshberg may be right to appear so calm. Black Ops 2 went on to sell 24.2 million copies and became the third highest selling game in the franchise. On the other hand, Call of Duty: Ghosts’ reveal trailer back in 2013 was well received, but went on to become the worst selling title of the series in recent years. First impressions may stick with players for a while, but they don’t seem to have a guaranteed correlation with sales figures, at least when the Call of Duty franchise is involved.

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Image courtesy of Forbes

Taking a look at sales figures for each game since Call of Duty 4: Modern Warfare paints an interesting picture. Since the dizzying heights of Modern Warfare 3, and surprisingly, the futuristic Black Ops 2, the franchise has seen pretty huge declines in post-release sales. That is, up until Black Ops 3. While still far off the extraordinary sales figures of Modern Warfare 3 and Black Ops 2, Black Ops 3 saw the first incline in four-week sales figures in a long while. That’s not the kind of turn-around you would expect from a dying series.

Of course, these figures only paint a short-term picture past launch, but they don’t seem to suggest that Call of Duty is dying. In fact, regardless of declining sales figures, Call of Duty has been the best selling game (except in 2013 when it came second to GTA V) since 2009. This looks less like the history of a franchise destined to die out soon, and more that of a titan in the middle of its reign.

Sales can only continue so long as the franchise remains relevant, however, and while the futuristic setting may not be the most popular way to ensure this, it may not be the only way Infinity Ward is looking to keep things fresh. 

With two former Naughty Dog developers joining Infinity Ward back in 2014, we may well see a shift for the series’ campaigns. Naughty Dog is well-known for its stellar storytelling, something Infinity Ward’s current Design Director, Jacob Minkoff, worked on for Uncharted: Among Thieves and Drake’s Deception.

Perhaps Infinite Warfare’s campaign, along with those of future Call of Duty games, will begin to become as equally a significant part of the games as the multiplayer. It’s certainly hinted at in recent news of non-linear quests and in the description for Infinite Warfare, with promises of “unforgettable characters,” “rich, immersive narrative,” and putting “storytelling front and center.” It’s this kind of fundamental change that will help Call of Duty to stay relevant with age.

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With all evidence seeming to suggest that Call of Duty is in fact a healthy series with plans for innovation, it may just be a poor choice of setting on the part of Infinity Ward, a choice that has been amplified ten-fold by the reveal trailer for Battlefield 1 just a couple of days later. The trailer quickly became the most like video on YouTube. Showcasing a stunning WWI setting complete with classic firearms, swords, and valiant steeds, DICE’s offering was turning back time and giving fans of competitive shooters what they have been wanting for so long.

Though, comparatively speaking, the two games tend to differ in their mechanics and gameplay focus – Call of Duty about fast-paced trigger action and Battlefield a more tactical, ‘realistic’ experience – there’s something to be said about getting the premise of your game right. After all, there’s little to no doubts as to how well Infinite Warfare will play mechanically; nearly every fan knows it will be based on the quality controls and gameplay pioneered by Infinity Ward back in 2007’s Call of Duty 4: Modern Warfare. You only have to take a look at the Metacritic scores for the series to see that the level of quality is consistently high. For a series to continue to receive such praise is proof of anything but a decline in the Call of Duty franchise.

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Ultimately, Call of Duty won’t be going anywhere anytime soon. While the negative reception to Infinite Warfare should definitely be a lesson to Activision and Infinity Ward, it’s unlikely it will cripple the franchise extensively. With the new talent in Infinity Ward coming in to really pack a punch into the campaigns, it certainly seems like the studio is looking ahead to ensure it remains innovative. Whether or not Treyarch and Sledgehammer do the same, however, is yet to be seen. But when one studio gets something right, such as zombies, the others tend to follow suit. It’ll be interesting to see just how Infinite Warfare looks and feels when we inevitably see it later this year.

One thing is for sure though, after all of the negative reception of its reveal, all eyes will be on Infinite Warfare’s sales figures when it releases in November this year.

About the author

Chris Jecks

Chris is the Managing Editor of Twinfinite. Chris has been with the site and covering the games media industry for eight years. He typically covers new releases, FIFA, Fortnite and any good shooters for the site, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.

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