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5 Halo Infinite Multiplayer Playlists That Need to Come Out Next

Halo Infinite is getting four new playlists today — Slayer, Tactical Slayer (Team SWAT), Fiesta, and FFA — giving players even more choice and freedom to play the multiplayer and level up their Battle Pass in the game modes they enjoy the most. Given 343 Industries‘ commitment to supporting Halo Infinite’s multiplayer in the long-term, that got us thinking of another five playlists we’d love to see come to Halo Infinite next. So, let’s jump right into it.

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Grifball

Halo Infinite Playlists That Need to Come Out Next

Grifball is the absolute GOAT of Halo multiplayer playlists/ modes. Two teams of four line up on either side of a rectangular arena. Each player is equipped with a Gravity Hammer and an Energy Sword, and there’s a skull in the middle of the arena. The aim of the game is to get the skull to the ‘goal’ on your opponent’s side of the arena.

As soon as each rounds starts, absolute chaos ensues. Energy Swords are lunging everywhere and Gravity Hammers see the rag-dolled remains of your teammates hurtling through the air.

There is an element of strategy to all the madness of Grifball, though, thanks to the 5-second respawn timer. If your whole team is wiped around the same time, then the opposition has five seconds to easily drop the Skull in your goal.

It’s a slightly different take on the multiplayer gameplay, but is so, so much fun that you can quickly burn through a few hours with friends without even noticing.

The fact that Grifball feels so distinctly different to any of Halo Infinite’s other multiplayer playlists is exactly why it’s needed. Some much-needed variety to keep things feeling fresh. Plus, who doesn’t want another opportunity to wield a Grav Hammer? Nobody, that’s who.

Shotty Snipers

Halo Infinite Playlists That Need to Come Out Next

Want a playlist where you can keep practicing those 360 no-scopes? Sure, you can try this in Fiesta or in any mode if you’re lucky enough to get your hands on the Sniper, but that’s often rather tricky or, in the case of Fiesta, entirely down to RNG.

Shotty Snipers, for those unfamiliar, is exactly what it sounds like. A Slayer-based game mode where every player starts with a Sniper and Shotgun. An adrenaline-pumping blend of close-quarters combat and clip-worthy long-range headshots.

It might sound like it shouldn’t work, but it really does. Both the shotgun and sniper are entirely viable to use, though some maps do tend to lend themselves to one over the other. Still, given how satisfying it is to use both the Shotgun, Sniper and Skewer (the Banished sniper) in Halo Infinite, Shotty Snipers would be a very welcome and popular addition with the community, indeed.

Infection

Halo Infinite Playlists That Need to Come Out Next

If Grifball is the GOAT of Halo multiplayer playlists, then Infected is its farmyard partner-in-crime. The SHEEP?… The COW? Let’s forget this weird farmyard analogy. Infected is a very good game mode.

Things start out with one player assuming the role of the ‘Infected,’ and must hunt down the players on the opposing team to ‘Infect’ them and convert them to their team. With an Energy Sword and boosted speed and jumping, the Infected have the advantage in close-quarters combat, forcing those trying to survive the outbreak to constantly stay on the move and keep their distance.

Most skirmishes often end with screams and shouts as both players dance a deadly tango around each other. Wild lunges of the Energy Sword grazing the rust on your Spartan armor’s chinny chin chin as you blindly unload an entire clip of your AR from the hip in sheer panic.

It’s an absolute delight, and only gets more enjoyable when you’re hunting down the opposition as the Infected.

Will Infected return as a limited-time game mode? Only time will tell, but it absolutely should to add some much-needed, light-hearted playlists to Halo Infinite’s current selection.

Triple Team/ Multi-Team

Halo Infinite Playlists That Need to Come Out Next

All of Halo’s ‘Arena’ and ‘Ranked’ playlists currently see two teams of four battling it out to either rack up the most kills or complete the objective. It’s all well and good, but you know what makes things even more interesting and chaotic? Throwing even more teams into the arena and watching the two-pronged attacks and late clean-ups of two engaging teams unfold.

Triple Team sees three teams of three battle it out with standard Slayer or objective modes, while Multi-Team added a fourth team of three to make things even more hectic.

Why does Triple Team/ Multi-Team deserve a spot in Halo Infinite? Because if you’re playing an Arena or Ranked match with two friends and a random player, you’ve got a big ol’ chance of them leaving, not playing the objective or just not working tactically as part of the team. It’s infuriating, especially if they leave and put you at a disadvantage with a frankly appalling AI bot replacement.

There’s also just a lot to love about how frantic things can get when four teams all come together in the center of the map. Explosions from grenade engulf a smorgasbord of beat downs, back smacks and BR fire. Overkills are a common staple and things can get tactical if a team starts stretching out its lead ahead of the others, as the other teams focus on stopping them smoothly sailing to victory.

Given the number of Slayer-based playlists coming to Halo Infinite this week — and mention that some more were supposed to be joining them but weren’t ready in time — there’s a good chance that Multi-Team or Triple Team could have been one such mode, and it’ll come sometime in the near future.

Here’s hoping, anyway.

MLG FFA

Halo Infinite Playlists That Need to Come Out Next

MLG FFA is a great mode for those that fancy themselves in the competitive scene. Having only shown up under this name in Halo 3, this game mode is a free-for-all playlist that takes the same rules and settings used by Major League Gaming.

That means no power-ups, power weapons, motion trackers or time limits. Instead, you’ll have a BR, grenades, a 110% boost to player movement speed and damage, and a 90% shield recharge rate.

Not only is it nice to occasionally escape from the OP nature of power-ups and power weapons that spawn on maps in standard Arena game modes, MLG FFA really puts the focus on your accuracy. Headshots are the order of the day and with the BR there’s an added sense of satisfaction of nailing your target square in the face that most other weapons don’t offer.

While it’s unclear whether FFA will become a ‘Ranked’ playlist when it launches later today, MLG FFA would be a great way to help get more players into Halo Infinite’s competitive landscape, removing the need for trusted teammates and letting your skills speak for themselves.

Which multiplayer playlists would you like to see come to Halo Infinite next? Let us know down in the comments below.

About the author

Chris Jecks

Chris is the Managing Editor of Twinfinite. Chris has been with the site and covering the games media industry for eight years. He typically covers new releases, FIFA, Fortnite and any good shooters for the site, and loves nothing more than a good Pro Clubs session with the lads. Chris has a History degree from the University of Central Lancashire. He spends his days eagerly awaiting the release of BioShock 4.

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