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A Look Back at the Best and Worst of Destiny Year One

We've come a long way.

Jun 12 2014- A Sneak Peak

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Destiny’s First Look Alpha is released for PlayStation platforms and runs until Jun 16. The First Look Alpha brings players the line that will live on forever in video game history: “That Wizard came from the Moon!”

Jul 17 2014- PlayStation Beta Begins

Destiny’s Alpha was a huge success, but to provide a bit more testing and tweaking, a beta was released shortly after for the PlayStation platforms for those who pre-ordered or received a download code.

Jul 22 2014- Xbox Joins the Beta Fray

Anyone who pre-ordered Destiny on Xbox finally got their chance to see what all the fuss was about when the beta finally hit Microsoft’s consoles a couple of days before it was unleashed on anyone who wanted to try it.

Sept 9 2014- Your Legend Begins

Destiny hits store shelves and digital marketplaces, becoming the fastest selling new IP. The shared-world shooter finally receives its full release and is well received for stellar shooting mechanics but criticized for lack of a deep narrative.

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Sept 16 2014- The Raid Begins

A week after the initial launch of Destiny, players finally got to delve into the endgame content that everyone was looking forward to. The Vault of Glass opened its doors portals to players who felt confident enough to take down the Vex on their own turf. The ‘near impossible’ challenge was completed 14 hours after launch by the clan PrimeGuard, forever cementing themselves in the legend of Destiny.

Sept 23 2014- Answer the Call of the Queen

The Queen’s Wrath event launches and is the first time when Destiny has new missions added through an event.  It proves to be successful with its guaranteed legendaries, shiny shaders, and awesome ships. Also a bit more story is thrown into the mix (because Destiny really needed it).

Oct 1 2014- Cryptarch, Play Nice Please!

Bungie patches the loot system, making Legendary drops a bit more common and removing the Cryptarch’s ability to heavily troll players by giving nothing. He now only trolls a little bit, because sometimes you just need a little troll, you know?

Oct 7 2014- Iron Banner

The first Iron Banner event begins and runs for an entire week. It is the perfect battleground for the Crucible’s most fierce warriors and would return every month to offer rewards and bragging rights. Definitely not for the faint of heart.

Oct 14 2014- Bungie Tampers With Weapons

Bungie experiments with weapon nerfing, weakening auto rifles across the board in order to make the weapon balancing more fair. It will mark the first time that Bungie proves to not be afraid of backlash and more concerned with the entire player experience. This event is the grandfather of the fateful patch that placed the Gjallarhorn in the spotlight.

Dec 9 2014- The Son of Oryx Awaits

The first major expansion for Destiny, The Dark Below, releases and introduces a new threat in Crota, the son of Oryx. A Hive prince that is worshipped as if he were a god, Crota commands legions of Hive as they launch an all out attack on Earth and the Moon. More intense gunfights, and new challenges awaited players who had their fill of vanilla Destiny.

Dec 9 2014- Crota is Banished

On the very same day that The Dark Below is released, someone goes along murders Crota. The brand new, more intense raid activity was toppled in a mere 6 hours, much shorter than the Vault of Glass’s first runs.

Jan 13 2015- Play Fair, Everyone

After much cheating and cheesing, Bungie finally puts its foot down by patching all of the known raid boss exploits. It’s supposed to be difficult, and they wanted to keep it that way.

Jan 21 2015- Crota Remastered

For those who found Crota to be a bit too laid back, Bungie made sure to prepare a much more challenging encounter by way of a Hard Mode to Crota’s End, The Dark Below’s raid. This pushed players to the limit by lowering the time to enrage on bosses, throwing stronger enemies into the fold, and making it impossible to heal during the final fight by conventional means. It tested just how well players could handle the heat.

May 19 2015- The Fallen’s House of Wolves Must Be Stopped

Destiny’s second expansion, House of Wolves, releases and mixes up the formula once again. Eschewing the raid for a new arena-style challenge called the Prison of Elders, and changing up the reward system while also throwing in new story missions and an awesome new event, House of Wolves helped to once again put Destiny in the gaming spotlight.

May 22 2015- The Trials of Osiris Will Test Your Mettle

A new multiplayer event titled the Trial of Osiris launches shortly after the House of Wolves expansion. Its 3v3 elimination matches force players to bring their A-game as they vie for a visit to The Lighthouse, a location where only those who do not know defeat can visit.

June 12 2015- Skolas Shall Fall

When House of Wolves first came out, the Prison of Elders was no laughing matter (still isn’t, mostly). The final boss who rested at the end of the highest difficulty (Skolas) was damn near impossible to defeat. This forced Bungie’s hand in adjusting the powerful bullet sponge to make him a bit more manageable. With bullet sponges being a problem since the onset of the game, this was good for Bungie to acknowledge this flaw.

June 15 2015- Oryx is Coming

The Taken King is announced as the next huge expansion of Destiny and promises to change the game at its very core. There is a lot of controversy surrounding its price point and a few factors that kind of leave out veterans. Bungie will spend the next few months rectifying their mistakes.

July 7 2015- Stand Triumphant

Bungie unveils the Moments of Triumph, a list of challenges for players to earn a Year One emblem to show off to all the newbies when The Taken King launches. Filled with some of the most difficult activities in the game, the Moments of Triumph provide the ultimate bragging rights.

July 16 2015- Gjally NOOOO!

Bungie reveals that they are nerfing the Gjallarhorn, Thorn, and several other weapons to even the field for the future of Destiny. After much consideration and seeing the habits of the community at large, the weapons are changed once again (but at least Auto Rifles are good again, there’s always that).

Aug 4 2015- Bye Bye, Dinklebot

It’s announced that our beloved Ghost will be receiving a new voice, one that is a seasoned veteran of the video game voice acting league. That new voice is none other than Nolan North.

Aug 14 2015- Gjally’s For All

Xur shows up with the gift of all gifts in tow; the mighty Gjallarhorn. Players flock to Destiny to in order to obtain one of the most coveted weapons in the game, while others make sure the world isn’t ending.

Sept 4 2015- Legal Battles

After a rather ugly legal battle with former Destiny composer Marty O’Donnell, Bungie loses for wrongful termination and must pay a hefty sum. But it’s a good thing to get this in the past so that they can move on and focus on the world they’re creating.

Sept 8 2015- Year Two Arrives

Destiny’s 2.0 patch releases and changes many aspects of the game. A new director for those planning their travels, a new voice for our little Ghosts, changes to vendors, and new quests all make their way into the experience in anticipation for The Taken King on the 15th.

Sept 15 2015- It Begins Again

Destiny: The Take King arrives and brings tons of new content, gear, and challenges to the guardians as they press on against the darkness.

Safe travels in the new year, Guardians.

About the author

Ishmael Romero

Just a wandering character from Brooklyn, NY. Fan of horrible Spider-Man games, anime, and corny jokes.

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