Blair Witch
If The Blair Witch Project made you spill your popcorn everywhere back in 1999, then Blair Witch, developed by Lionsgate Games and Bloober Team exclusively for PC and Xbox One to expand on the cinematic lore, pushed you way over the edge of your seat 20 years later when it was revealed at E3 2019.
Blair Witch takes you back to 1996 when former cop Ellis and his German Shepherd must search for a missing boy in every acre of Black Hills Forest, home to the titular supernatural entity that might consume him.
The camera that Ellis wields to record his findings and fight off the supernatural demons plays clips from what seems like past events, which might give you clues about the cause of the boy’s disappearance.
Roller Champions
At E3 2019, Ubisoft is the king of flamboyancy when showing off their new games. Roller Champions, the frenetic, futuristic free-to-play PvP multiplayer sports game that combines roller derby and basketball, is no different.
In the year 2029 — roughly a decade from now — roller derby stadiums are built around the world and fans fill them up to cheer on their modern-day athletic heroes, the Roller Champions.
Playing in a team of three skaters against three, you’ll skate up to 100 mph, dash into your opponents with the force of a truck and roll up the walls to shoot a ball through a vertical hoop on one side in colorful streaking lights.
Deathloop
Some movies like Groundhog Day and Edge Of Tomorrow use a time-loop as a plot device where one character has to live the same day over and over until they rectify their mistakes.
Deathloop, from Dishonored creator Arkane, is one of the first games we can think of that employs a time-loop, and it throws two assassins with different motives for killing each other into the mix, too.
On the dystopian island of Black Reef, adorned with a crashed space station and crawling with bloodthirsty hooligans, Colt and Juliana are stuck in a time-loop that begins again when they die at each other’s hands.
Whereas Colt wants to break the cycle and get the hell off the island as soon as humanly possible, Juliana wants to preserve it.
Gods & Monsters
When Ubisoft Quebec dropped the trailer for Gods & Monsters at E3 2019, everyone took it for a Grecian knockoff of The Legend of Zelda: Breath of the Wild. That’s because the art style is akin to that of a Claude Monet painting and the gameplay involves tricky puzzles on top of combat.
Phoenix, the forgotten hero of Greek mythology, is tasked with helping the almighty gods of Olympus to defeat the monsters that have taken over the Island of the Blessed and solve some puzzles along the way.
The seed for Gods & Monsters was planted when the development team for Assassin’s Creed Odyssey realized that the number of Ancient Greek myths are so vast they couldn’t fit all of them into the game.
Thus, they created Gods & Monsters in an attempt to tell all those stories — from the drop-dead gorgeous Helen of Troy to the triumphs of Odysseus — without all the gory details.
Ghostwire: Tokyo
In Ghostwire: Tokyo, Tango Gameworks’ first project since The Evil Within 2, an ominous, supernatural force is causing the city’s populace to vanish without a trace, least of all the clothes they wore at the time they disappeared.
Now, an archer with spectral abilities must find the source of the nightmare and put an end to it in order to bring everyone back to life.
Tango Gameworks didn’t give any further information about the game outside of the trailer at the time they presented it at Bethesda’s E3 2019 press conference.
However, creative director Ikumi Nakamura said we will encounter dangerous and peaceful spirits as we face the occult and untangle conspiracy theories behind Tokyo’s paranormal undoing.