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4 Reasons Why Fans of Open World Games Should Be Excited for Far Cry 5

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You Can Play The Whole Game in Co-op

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4 Reasons Why Fans of Open World Games Should Be Excited for Far Cry 5

While Far Cry 5 features an engaging story about a religious cult in Hope County, Montana, the game isn’t entirely single-player focused. For the first time in a Far Cry game, the entire campaign can be played through in co-op. What was already a playground for mischief becomes a place of endless opportunity. You can coordinate the chaos you cause, taking out bad guys one by one, or each pick a weapon and attack with maximum force and noise. Also, since you have a buddy to back you up, you can take more risks than you usually would. If you fail at something ambitious, you always have your partner to back you up and bring you back into the action. Even if that doesn’t interest you, you can always just bounce across the plains on ATVs.

Customization and Creation

4 Reasons Why Fans of Open World Games Should Be Excited for Far Cry 5

The Far Cry series has featured a map creator for most of the series, but it’s much more detailed this time around. The map editor allows players to create ‘custom combat zones,’ with the unique feature of being able to use assets from other Ubisoft games, including Far Cry 4, Far Cry Primal, Assassin’s Creed Black Flag, Assassin’s Creed Unity and Watch Dogs. You’ll be able to really get your creative (and destructive) juices flowing with some truly outrageous map designs. As the Vietnam, Space, and Zombie themed DLC packs drop, these assets will also be made available.

Also, after the disappointing decision to make map editing a solely co-op and single-player option in Far Cry 4, Ubisoft has decided to allow everything you create to be shared with others online. You can even make maps for the more traditional online modes, to make any PvP action more varied. Also, you can customize your character for the first time, changing their appearance, clothes, and loadout as you explore Montana.

Open World Is Still As Crazy As Ever

4 Reasons Why Fans of Open World Games Should Be Excited for Far Cry 5

The unpredictability and generally over-the-top, slightly mad tone of Far Cry’s open world has been a key feature of the series since the second game. From pirates setting fire to cannabis bushes to giant elephants storming through enemy camps, there’s always been something bizarre around every corner. If that’s something you enjoyed in the previous games, you’ll be happy to hear that Far Cry 5’s Montana location dials up the crazy even more.

You’re still given the freedom of the land, giving you the choice of liberating certain areas, taking on the set missions or simply messing around in the world. And there’s an infinite amount of crazy and off the wall ways to go about all of that. You could zip line over a church full of bad guys, taking one out with a machete from above. Or perhaps you feel like flying a plane over the top of an outpost, jumping out just before you get there, causing a huge explosion that’ll distract all the enemies. There are also animals (from bears to bald eagles) roaming the plains for you to hunt, and you can even recruit ‘Guns For Hire’ to cause even more damage. The possibilities for chaos are endless.

Progression System Encourages Exploration

4 Reasons Why Fans of Open World Games Should Be Excited for Far Cry 5

Instead of following the usual open world template for progression – running from point a to point b to accept different quests, and then beating those quests to unlock new areas of the map – Far Cry 5 employs an inventive system of its own. It’s based on a system called Resistance Points, which are essentially a measure of how much of the land you’ve liberated from the maniacal leaders of the enemy cult. You’ll accumulate these points by completing various objectives. In particular, liberating outposts – the strongholds with which the cult use to keep their grip on each area. As you knock each of these out, the leaders of that particular area will sense their power dwindling and change tactics accordingly. But at some point, you’ll face-off with them in a duel to finally free the area of their oppressors.

What’s great about this design is that it really does encourage you to engage with the open world and all its various objectives. The more Resistance Points you’ve accumulated before taking on the area’s leader, the more they’ll be weakened. In this sense, there’s a big incentive to go and tick everything off rather than skip straight to fight.

About the author

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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