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4 Most Important Features Death Stranding Director’s Cut Adds to the Game

death stranding director's cut

Death Stranding Director’s Cut is a re-release of Hideo Kojima’s post-apocalyptic fetch quest game for the PS5. It’s been enhanced with better visuals and a higher framerate, and it also comes with tons of new features that certainly make it seem worth a second look. We got a glimpse of some of the new content that will be added with the Director’s Cut, and here are the four most important features we’re excited to see more of.

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Those Damn Thrusters

4 Most Important Features Death Stranding Director’s Cut Adds to the Game

death stranding director's cut

One of the very first new features we saw in the latest trailer was the thrusters that Sam could attach to his suit to allow for easier traversal, and most importantly, a way to prevent him from dying from fall damage. With the thrusters, you’ll essentially be able to hover over short gaps, which saves you the hassle of having to build a bridge or putting down a ladder, or finding an entirely new route altogether.

The thrusters also allow you to jump from high points and land on the ground safely, which would be a huge time-saver. Of course, we expect there to be caveats to this, such as a fuel gauge or something similar, but being able to take a shortcut down a huge mountain would save so much time and busywork in Death Stranding‘s fetch quest structure.

Race Tracks

4 Most Important Features Death Stranding Director’s Cut Adds to the Game

While they don’t really add a ton of gameplay value, the new racing feature included in Death Stranding Director’s Cut certainly makes the game’s desolated world feel a lot more fun and alive. Being able to customize race tracks and set records, then compete with other ghost racers online sounds as though it could be exciting, and it would serve as a fun break from all the endless deliveries Sam has to make.

We don’t expect the actual racing to feel all that good, but the fact that you can race with any vehicle in the game, including the delivery truck, is pretty wild and just adds to the goofy nature of the game. It’ll be interesting to see what kind of races other players come up with, then test them out ourselves in our own world.

Indoor Stealth and Combat Missions

4 Most Important Features Death Stranding Director’s Cut Adds to the Game

death stranding director's cute

Death Stranding does have some combat elements, but they’re extremely minimal, and aside from the mandatory boss fights and a handful of story segments, you don’t really need to engage in combat at all. Personally, I didn’t really mind the lack of combat as I found the traversal mechanics pretty fun and was content with just walking from point A to point B most of the time.

That being said, there’s no denying that adding more combat missions would help break up the monotony of Death Stranding’s gameplay. The Director’s Cut promises to add more combat and stealth-oriented missions set within indoor facilities, which is an exciting prospect for two reasons: first, as we mentioned earlier, more combat means more gameplay variety, and second, having more indoor missions really helps to keep things fresh as we’ll be able to explore new environments.

Indoor missions should feel pretty familiar to Metal Gear fans as well, though we’re not quite sure how carrying 10 cases of cargo on Sam’s back would allow him to remain stealthy. Either way, exciting stuff!

More Story Content

4 Most Important Features Death Stranding Director’s Cut Adds to the Game

Finally, the Director’s Cut also hints at even more story content to come. While Death Stranding already has way too much going on narratively, it’s still nice to know that the Director’s Cut should give us a bit more insight into the MULEs themselves.

This group of human raiders was described simply as people who were obsessed with intercepting deliveries, but we never learn much else about them beyond that. Given that we’ll have a lot more missions involving the MULEs, it’s likely that they’ll get fleshed out a little more as an organization and help with the world-building of Death Stranding.

About the author

Zhiqing Wan

Zhiqing is the Reviews Editor for Twinfinite, and a History graduate from Singapore. She's been in the games media industry for nine years, trawling through showfloors, conferences, and spending a ridiculous amount of time making in-depth spreadsheets for min-max-y RPGs. When she's not singing the praises of Amazon's Kindle as the greatest technological invention of the past two decades, you can probably find her in a FromSoft rabbit hole.

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