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10 Overpowered Video Game Characters That Were Definitely Over 9000

Doom, Video Game Characters That Are Way Too Over-powered

As great as it is to play as overpowered characters, there are some who cross the line into being disgustingly strong. Case in point: These are 10 video game characters that are way too overpowered.

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Kratos (God of War)

Unless you’ve been living under a rock for the past decade and a half, Kratos’ inclusion on a list of overpowered video game characters shouldn’t come as much of a surprise.

Across the span of God of War’s first trilogy of games, Kratos’ schtick basically boiled down to tracking down gods and mythical beings, pummeling them into paste and then moving onto whichever one was next in line on his path of destruction.

Again, that’s literal Gods that he was hunting down one after the other. You couldn’t really call these struggles on Kratos’ part either.

Sure, he’d be in danger at times, but he also went into most every fight with the inherent ability to rip beings of creation limb from limb – literally, in more than a few cases – and then incorporate their powers into his own moveset.

And that’s only the first trilogy. In the latest game, which sees him humanized and aged in a new world and mythology, he can brutalize everything from immortals to the spirits of the frozen damned, barely batting an eye at what is posited as the rulers of their realm.

It’s anyone’s guess how long he’ll be able to keep this up, but for the time being, there’s no sign of this force of destruction finding an equal in his world or the next.

Master Chief (Halo Series)

While there are certainly reasons for Master Chief’s overwhelming superiority to his peers and enemies in the Halo series, it’s hard not to call someone designed to be a one-man army anything other than overpowered.

The last remnant of an experimental unit of soldiers, the Chief is host to cybernetic and biological enhancements which allow him to outclass most any other adversary he could meet on the battlefield.

He can regenerate wounds in seconds, wield massive weaponry from across cultures and races on the fly, and beat down enemies twice his size in one blow.

Likewise, he has the help of Cortana, an immensely powerful AI, through most of the series, allowing him to bypass almost any technological barrier or hurdle the enemies that were placed in front of him.

All of that’s just what players can do themselves, too.

Throughout the Halo series, the Chief has also been shown to be capable of plenty of other absurd feats, including surviving a free-fall from space back down to Earth.

It’s little wonder that enemies like the Grunts flee from him on sight, and raises the question of why more don’t do the same.

Dante (Devil May Cry Series)

Devil May Cry‘s Dante is an incredibly cocky and boisterous video game character, but considering how untouchable he is in terms of skill and ability, he has good reason to be.

Blessed with the near-invincibility and strength of a demon king, the devil hunter for hire can survive blows that would leave anyone else dead in an instant.

This includes being impaled by a sword, shot in the head and thrown from a tower that reaches the heavens, all of which he brushes off with a quip or doesn’t even acknowledge at all.

This, however, is only on the rare occasion where someone can land a hit on him. In addition to being nearly invincible, he’s also fast and strong enough to avoid almost any attack an enemy can throw his way, tearing them to shreds with his own attacks all the while.

Toss in the fact that he turns any demonic enemy he defeats into a new weapon for his arsenal, and you’ve got an unstoppable force of a demonic warrior pounding down the door of evil forces that are far more outclassed than they’ll ever know.

Mario (Super Mario series)

As adorable and whimsical as Mario may appear in all of his games, it’s worth acknowledging just how overpowered he is compared to everything else around him.

Whereas other characters in the mushroom kingdom are confined to fairly limited physical feats, Mario runs the gamut of super-human skills.

He can jump insurmountable gaps, survive falls from great distances and launch turtle shells at enemies with enough force to send them flying off-screen.

Likewise, he can augment his own abilities with magical items and power-ups found throughout the world.

Launching balls of fire, flying through the air and incorporating his own being into another’s body are simple tasks so long as he can get his hands on them, which he does time and again.

Even should his enemies get lucky enough to take him out, he’ll pop right back up thanks to his having an endless stream of second chances thanks to the One-Up Mushrooms he can find scattered throughout the world.

Honestly, it raises the question of why Bowser and his minions don’t high-tail it for the hills whenever he draws near.

Evil forces or no, even they should be terrified of such an overpowered being after so many encounters with him.

Doom Guy (Doom Franchise)

It’s truly saying something when you’re the most powerful being in a word full of technologically-enhanced demons, but that’s the only way to describe the Doom series’ Doom Guy.

Several times stronger than any human could ever hope to be, Doom Guy can rip the limbs from enemies with the ease one would have in tearing tissue paper.

This doesn’t just apply to smaller enemies either; Pinky, Cyberdemons and everything in-between can all be dismantled and dismembered in seconds, so long as he can get close to them.

And that’s only if he needs to go in for a melee attack.

Most times, Doom Guy can obliterate them from a distance with a variety of overpowered weapons, from the simple shotgun to the room-clearing experimental laser cannon the BFG 9000.

As such, Doom Guy doesn’t so much face demonic threats as he does enter opportunities to dismember the demonic hordes at his leisure. Not quite as epic as saving the world from evil, but still a grand time for players none the less.

Albert Wesker (Resident Evil Series)

If ever there was a villain gamers instinctively associated with being overpowered, it’s Resident Evil’s Albert Wesker.

Formerly the leader of the legendary STARS unit, Wesker was host to top-of-the-line combat training and leadership skills. This placed him above near-invincible operatives like Chris Redfield and Jill Valentine, standing toe-to-toe against them when he showed his true intentions as a villain.

Not only that, but he also had the intellect necessary to conduct secret human experiments alongside the Umbrella Corporation, bringing both them and himself one step closer to the next stage of human evolution through his research.

Later on, he’d use that research to enhance his own abilities, injecting himself with an experimental virus to gain super-human strength, regenerative properties that made him near-invincible and the ability to transform into a monstrous abomination whenever he saw fit.

About the only thing that could feasibly kill him was being shot with two rocket launchers while burning to death in a volcano.

Even then though, fans of the series can’t say for certain if he’s really dead. After all, he’s survived plenty of other catastrophes, and it would be hard to believe such an overpowered monster of a man would give up that easily.

Xehanort (Kingdom Hearts Series)

It’s saying a lot when you’re one of the most overpowered characters in a series like Kingdom Hearts, but there’re few other ways to describe Xehanort.

One of the few remaining Keyblade masters in existence, Xehanort has far more knowledge on Keyblades and how to use them than Sora or any of his allies.

He’s able to put this knowledge into practice, too.

On more than one occasion, he has wielded both his own Keyblade and dozens of others at the same time, all while bombarding and incapacitating his opponents with high level magic attacks across almost every element available.

This is to say nothing of his own unique abilities, which allow him to travel through time and apply his will to others.

This is what allows him to not only take control of other Keyblade Wielders like Terra, but amass an army with members that are versions of himself from different points in his own life.

It’s little wonder it took Sora and his allies so long to take him down, and that it required a fair bit of McGuffin-ry on their part to make it possible.

Reapers (Mass Effect Series)

Mass Effect is remembered for a lot of things, but key among them are the oppressively insurmountable Reapers.

An ancient race of sentient ships, the Reapers are a nearly indestructible force of technological superiority.

Everything from their weapons to their armor and shields are light years ahead of anything the galaxy’s races have seen before, and as such, they can decimate any resistance put up against them with little to no effort.

This leaves the player and their allies in an abysmal situation, losing scores of soldiers and resources in a fight to take down even one of the overpowered cyber-leviathans.

This results in the destruction of nearly all life by the end of the third game, given up in exchange for obliterating the Reapers with a last-ditch offensive against them.

Even then though, it’s unclear whether they were really beaten at all. This is thanks to their ability to indoctrinate races and manipulate their minds, twisting their perceptions to make them believe whatever they wish.

Monika (Doki Doki Literature Club)

It’s hard not to call a character overpowered when they have full control of the reality around them.

Such is the case with Doki Doki Literature Club’s Monika, the rogue visual novel AI who hijacks her own game and bends the narrative to her liking.

No longer is satisfied being a vehicle for the player’s other romantic choices, she hijacks the code of the game and rewrites it as she sees fit, forcing herself into the center of the game’s storylines.

This isn’t a peaceful process either. In order to get rid of the other girls the player could select, she modifies the game to make them erratic, self-harming and otherwise unstable, both physically and mentally.

This corrupts the game beyond repair, leaving a void where only the player and Monika remain.

Even when players think they’ve destroyed her for good by deleting her code from the game, she isn’t destroyed, returning to cave the world in and save the player from being confined by a new girl who obtains her powers.

Truly, when it comes to who the god of DDLC is, there’s just Monika.

The Player Character (Any FromSoftware Game)

Save all of your talk about how FromSoftware protagonists face overwelming odds. The truth is, they’re the most overpowered creatures in their respective universes.

Whether it’s Dark Souls, Bloodborne or Sekiro, the protagonist is by far the deadliest being in existence for one simple reason: They can’t die. No matter how brutal the attack from their enemies, or how bottomless the pit is that they’re cast into, they’ll return good as new thanks to their unholy immortal abilities.

Granted, it can feel like they’re weak when you’re getting smeared into a paste on the ground, but the fact remains that they’ll always get back up.

The bosses of the world, meanwhile, are left to enjoy their one and only existence with all they have, knowing it’ll be cut short in the near future.

It honestly makes you feel bad for the myriad of bosses in Soulsborne games.

Sure, some may be scheming monsters or forces of pure malice out to destroy the world, but even they’ve got to be frustrated by and terrified of an immortal warrior relentlessly hunting them down.

About the author

Keenan McCall

Keenan has been a nerd from an early age, watching anime and playing games for as long as I can remember. Since obtaining a bachelor's degree in journalism back in 2017, he has written thousands of articles covering gaming, animation, and entertainment topics galore.

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