Guides

Where to Bring the Creature in Scorn

Scorn presents players with a nightmarish atmosphere plagued by puzzles. This guide will help you move the creature in Scorn.

Scorn Guide

Now that you have successfully completed the crane puzzle in Scorn and subsequently the minecart puzzle, you are finally ready to move the creature around. We have written up a quick guide that will show you what to do with him. Read on to see where to bring the creature in Scorn.

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What to Do With the Alien Creature in Scorn

Approach the alien creature in the cart and begin moving him. You will eventually arrive at another crane contraption with a panel.

Image Credit: Ebb Software via Twinfinite

Activate the control panel so that it drills into the creature’s spine. After the gruesome scene is over, you can once again push the minecart. Do so until you reach the room with a saw. The cart will stop and lock into the contraption just as it did before.

Image Credit: Ebb Software via Twinfinite

Now you will need to use the control panel to move the creature.

Using the Saw

Before you are able to use the saw contraption in the room, you must first use the central control panel to activate the crane that will move the creature into the other seat. Simply direct the crane to the creature, activate it, and then use the arrow key to move the creature right into the seat under the saw.

Image Credit: Ebb Software via Twinfinite

The creature should now be resting uncomfortably in the seat under the saw with the back (pod) side facing up. Go over to the smaller control panel that activates the saw and click to use it. The back (pod) of the creature will be sawed off of him and he will be freed.

Image Credit: Ebb Software via Twinfinite

Walk over to the creature and clear up the debris on him. He will then flop down out of the chair and writhe on the floor. After this sequence is over, he will rise to his feet and follow you.

Guiding the Creature

As the creature follows you, walk through the tunnel behind you. You will reach a door that is to your right. There is another one of those phallic key implant contraptions that we had to use at the beginning of the game. The creature will fall in front of it and you will need to help him up so that he has a key implanted on himself.

Image Credit: Ebb Software via Twinfinite

After this, head back to the room where you freed him via the saw. Go through the other short tunnel that leads to the giant door and there will be a machine you can activate using your key implant. You cannot use this contraption alone, however, and need to wait for the creature.

Image Credit: Ebb Software via Twinfinite

He will fall over again once he reaches it, so you will need to interact with him again to lift him up into the contraption.

Image Credit: Ebb Software via Twinfinite

Unlocking the Door

Now that you have placed the creature’s key (arm) into the contraption to the left, you must walk up to the other one on the right and use it yourself.

Image Credit: Ebb Software via Twinfinite

After this, the door will open and you will be able to go through. Leave the contraptions and the poor creature and walk on ahead.

Image Credit: Ebb Software via Twinfinite

After you have walked through the open door, it should lock behind you. Keep moving forward until you reach the elevator platform. Use this to ascend to the next floor and the next puzzle, the bolt gun puzzle. This will be the final puzzle for the act. Be sure to search for Twinfinite for more tips and information on Scorn.

About the author

Anna Koselke

Anna was a freelance writer for Twinfinite between June 2020 and March 2023 and is an avid fairy enthusiast who lives and breathes The Sims. She spends most of her time eating pasta, reading fantasy books, tending to in-game farms, world-building, and daydreaming about befriending every animal. Playing Games Since: 2002. Favorite Genres: Fantasy, Simulation, Sandbox, JRPG, RPG, Visual Novel, Wholesome.

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