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Doom Eternal: How to Climb & Grab Walls

doom eternal, grab walls

Doom Eternal might feature breathtaking action and more demon smashing than you can shake a stick at. However, most of the combat sections are split up by platforming parts, which see you leap between parts of the map. So that you don’t fall to your death, here’s everything you need to know about how to climb and grab walls in Doom Eternal.

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Thankfully, while they can be a little tricky sometimes, the platforming sections are well signposted. With the green lights that always mark the way, and the white walls that can be climbed, it’s hard to get completely lost.

How to Climb & Grab Walls in Doom Eternal

When you actually come across the white walls, which you’ll be able to see in the screenshot down below, you’ll need to grab onto it to continue through the level.

DOOM Eternal, grab walls

You’ll need to use X to jump or double jump over to them and then there are actually two ways to grab onto them.

The basic one is to just press the R3 button, which is also used for melee. That will just see you grab onto it. However, you need to be quite close to the wall to grab it lie that.

My preferred option is to press circle on PS4 (B on Xbox One) to dash onto the wall. When dashing at a wall, you’ll grab onto it automatically, so you don’t have to quickly press R3 when you’re right next to it.

Circle/B is easy to press quickly after jumping and it allows you to try and grab it from further away. In the end though, which ever option feels better to you works fine.

Doom Eternal PlatformGrab Walls Button
PlayStation 4Circle to Dash or R3 to Grab
Xbox OneB to Dash or R3 to Grab

That’s everything you need to know about how to climb and grab walls in Doom Eternal. For more tips and tricks on the game, be sure to check out our wiki guide or search for Twinfinite.

About the author

Twinfinite Staff Writer

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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