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Ubisoft “Very Happy” With The Strength of its AAA Games Lineup This Year; Explains Strategy and More

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During Ubisoft’s financial conference call for investors and analysts, Chief Executive Officer Yves Guillemot6 Chief Financial Officer Frederick Duguet talked about the publisher’s plans for the future.

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Guillemot mentioned that Ubisoft plans to accelerate the investment in its teams and studios over the coming few years.

This is intended to provide them with the means of benefiting from the following opportunities:

  • Driving audience and engagement higher with bigger games and post-launch content
  • Enter new gaming genres, segments, and business models, create new IPs like Skull and Bones or new experiences like Beyond Good & Evil 2, and the video game adaptation of James Cameron’s Next Avatar movie.
  • Bring Ubisoft’s established franchises to mobile to reach a much higher audience.
  • Ramp up the publisher’s capabilities for the upcoming generation of consoles, that will “provide a new boost to the market.”
  • Capture streaming and cloud gaming opportunities.
  • Pursue the development of Uplay.
  • Continue to pursue the development of artificial intelligence solutions to improve prove production and experiences for players.

We also hear that Skull & Bones won’t be shipping in the current fiscal year, and has been delayed beyond April 2o20. Duguet pointed out that it’s a very ambitious project and it will carry a strong performance in terms of engagement.

That’s why the publisher decided to give enough time to the team to make the most of the game’s long-term potential.

Guillemot added that Ubisoft is very happy with the direction the game is taking and they expect it to sell “really great.”

Interestingly, Duguet explained that the tree unannounced AAA titles coming between January and March 2020 are “positioned in very distinct gaming segments.” He also mentioned that we’ll know more about them “soon.”

Guillemot added that the games are very different types of games and will be able to address “very diverse markets.”

While the executives didn’t provide a sales forecast for those games, they did hint that they expect “strong growth” as a consequence of having four AAA games in the fiscal year as opposed to three. They’re “very happy” with the strength of this lineup.

While there is the possibility for strong competing games will come in the same period, Ubisoft feels that the new games have a chance to “generate lots of good sales.”

Guillemot also talked about updates to games, explaining that the teams are organizing to provide more regular content updates. Most of Ubisoft’s games are going to come with new content and events on a more regular basis going forward.

This also applies to Ghost Recon: Breakpoint, which will have lots of regular content drops across PvP, Co-Op, and campaign.

The publisher is also focusing on improving its engines and tools to be more flexible in creating said new content at a faster pace.

Still talking about Ghost Recon: Breakpoint, Guillemot explained that the company believes it’ll be a “fantastic game” and he expects one of the best game Ubisoft has ever created.

If you’d like to read more about Ubisoft’s performance for the past fiscal year, you can check out our dedicated article.

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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