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3D Realms Resurrects the Quake Engine for WRATH: Aeon of Ruin

Retro 90s FPS games have been on a roll recently. New Blood Interactive produced the gorgeous DUSK and Amid Evil, and 3D Realms, the company behind Duke Nukem, brought back the Build engine for Ion Maiden. Now, 3D Realms is keeping the retro ball rolling with its latest title, WRATH: Aeon of Ruin.

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Not only is WRATH: Aeon of Ruin designed to look and play like a 90s FPS game, it’s designed with a 90s FPS game engine. For this title, 3D Realms dug up the code for the Quake engine and tweaked it so players can enjoy WRATH: Aeon of Ruin on modern hardware at 666 FPS. No, seriously.

Judging by the trailer, WRATH: Aeon of Ruin will be a hectic romp through a gothic horror world that’s one part BLOOD, two parts Evil Dead, all classic FPS goodness. Players will take the role of Outlander as they traverse three hubs and fifteen interconnected levels, all punctuated with music composed by the twisted minds (in a good way) of Andrew Hulshult (Quake Champions, DUSK) and Bjorn Jacobson (EVE Online, CyberPunk 2077).

Each level will be haunted by an eclectic cast of zombies. Gamers can expect to be welcomed by armored zombies with arm cannons, bloody zombies that have jaws for necks, and weird floating eldritch zombies.

True to WRATH: Aeon of Ruin’s gothic setting, gamers will discover an arsenal of nine colorful and inventive weapons designed to dismember and gib enemies. Among these tools of destruction are a wrist-mounted blade, a massive hand cannon, an organic bile-bomb launcher, and the ever-classic double barreled shotgun. Moreover, players can scour levels for powerful, hidden artifacts that will lay waste to the undead opposition.

As an added bonus, WRATH: Aeon of Ruin will feature a multiplayer mode. Gamers will be able to compete in 4 player arenas and gib one another online or via LAN. Moreover, aspiring game developers can create their own levels, weapons, and characters thanks to the game’s toolset.

WRATH: Aeon of Ruin is scheduled to launch during the summer of 2019 for PC via Steam.

About the author

Aaron Greenbaum

Aaron was a freelance writer between June 2018 and October 2022. All you have to do to get his attention is talk about video games, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters. Aaron largely specialized in writing news for Twinfinite during his four years at the site.

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