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Metro Exodus: Is It Open World? Answered

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Is Metro Exodus Open World? Answered

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The Metro series has traditionally been a linear experience, but that has changed somewhat for Exodus as Artyom and his friends leave the Moscow underground to explore the open plains of Russia. Here’s everything you need to know about whether Metro Exodus is open world.

The answer is complicated. Metro Exodus is certainly closer to being open world than previous games in the series, but it doesn’t entirely lose the atmospheric and objective focused missions that the series is known for.

Since you don’t spend the whole game in the Metro tunnels under Moscow, you’re not only exploring tight, dark corridors.

A lot of your time in Metro Exodus will be spent on three levels. They are larger, open levels that you’re free to explore at your own pace. You’ll need to prepare your weapons and work out where you’re going beforehand, and you’re free to tackle side missions if you want.

Each of those three open levels in Metro Exodus essentially act as mini open worlds, but they are not tied together in any way. You cannot go from one to another, and you arrive at each of them as part of the story.

They are also split up by levels of other kinds. There are some that are long but linear crawls through dark tunnels, more like the other Metro games, some are narrative focused levels on the Aurora train, and others are fast-paced corridor shooter missions.

So, while there are moments in the game that have a lot in common with open world games, the game as a whole is not open world. You will have to follow the path of the story, going to each location in sequence.

That’s everything you need to know about whether Metro Exodus is open world. For more tips and tricks on the game, be sure to check out our Metro Exodus wiki guide or search for Twinfinite.

About the author

Twinfinite Staff Writer

Tom Hopkins

A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.

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