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Dragon Quest Builders 2 Gets New Screenshots Showing Traps and More

Dragon Quest Builders 2, 2019, JRPGs

Today the Japanese branch of Square Enix released a new batch of screenshots of the upcoming JRPG-meets-Minecraft Dragon Quest Builders 2.

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We return to the “Battle Island” or “Tatakai no Shima” in Japanese where the player will have to ally with the people of the local kingdom to fight against Hargon’s army.

Part of this mission includes rebuilding a massive castle, but this is a mammoth task for the player alone. That being said, in Dragon Quest Builders 2 it’s possible to borrow the strength of the locals to speed up the process. You can plot the design of the buildings you want and place it in a storage box alongside the materials. As a consequence, NPCs will grab the materials and start arranging them according to your design.

We also get to see traps that can be used in Dragon Quest Builders 2 against Hargon’s army, including energy barriers, fire platforms, and tornados.

Another threat within the island on top of enemy monsters comes from the environment. We’ll have to face huge storms and blizzards, and explore underwater caves.

You can check out the screenshots in the gallery below. If you want to see more, you can also enjoy the previous batch alongside plenty of Dragon Quest Builders 2 gameplay footage, and watch the game’s latest trailer.

Dragon Quest Builders 2 will launch in Japan for PS4 and Nintendo Switch on Dec. 20. A western release has been hinted at, but not officially announced as of now.

Hopefully, Square Enix will announce a localization soon. Of course, you’ll find out about it here on Twinfinite as soon as that happens.

 

About the author

Giuseppe Nelva

Proud weeb hailing from sunny (not as much as people think) Italy and long-standing gamer since the age of Mattel Intellivision and Sinclair ZX Spectrum. Definitely a multi-platform gamer, he still holds the old dear PC nearest to his heart, while not disregarding any console on the market. RPGs (of any nationality), MMORPGs, and visual novels are his daily bread, but he enjoys almost every other genre, prominently racing simulators, action and sandbox games. He is also one of the few surviving fans on Earth of the flight simulator genre.

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