20 Screenshots that Prove Detroit is One of the PS4’s Best Looking Games Yet
Even from the first few seconds of the game, it’s easy to see how beautiful Detroit is. The details of characters’ faces are incredible, and you can see every wrinkle and pore on Connor’s face.
With the game being set in a futuristic version of Detroit, lighting is important to creating the futuristic tone. Here though, it’s the police car lights in the rain that look so great.
You’d be forgiven for thinking this is a new InFamous game from this screenshot. The detail in the sky is phenomenal.
You’d be forgiven for thinking this is a new InFamous game from this screenshot. The detail in the sky is phenomenal.
You’ll probably recognise this opening scene. It’s still one of the most impressive in the game, and the detail out of the windswept is impressive.
You’ll see this idillic landscape a few times in your Detroit playthrough. It’s the perfect melding of futuristic technology and natural beauty.
The detail on the face of Lance Henriksen’s Carl is the most impressive in the game.
This screenshot conveys the level of detail, excellent framing, and cinematic quality of Detroit.
Rain and darkness are important to how great Detroit looks.
Another view of the idillic location that Connor returns to.
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Even from the first few seconds of the game, it's easy to see how beautiful Detroit is. The details of characters' faces are incredible, and you can see every wrinkle and pore on Connor's face. The motion capture work rivals that of any other game, let alone the other PS4 exclusives.
With the game being set in a futuristic version of Detroit, ambient lighting is important to creating the futuristic tone. Here though, it's the police car's lights in the rain that look so great.
You'd be forgiven for thinking this is a new InFamous game from this screenshot. The detail in the sky is phenomenal.
Another view of Detroit's sky, complete with customary lens flare.
You'll probably recognise this opening scene. It's still one of the most impressive in the game, and the detail out on the windswept balcony is impressive.
The sun bursting through the clouds above an abandoned cargo dock. The way the sunlight at dusk creates such shading on the large cloud to the right, and the textures on the rusting ship, are incredibly realistic effects.
You'll see this idillic landscape a few times in your Detroit playthrough. It's the perfect melding of futuristic technology and natural beauty.
Make sure you check out the puddles! The combination of Detroit's ambient lighting, jet black sky, and meticulously detailed reflections creates really realistic locations.
The detail on the face of Lance Henriksen's Carl is the most impressive in the game.
This screenshot conveys the level of detail, excellent framing, and cinematic quality of Detroit.
Another view of the idillic location that Connor returns to.
The early introduction to the living and breathing city of Detroit. The scene's lighting even refracts in the glass on the walkway at the top.
Even the android who introduces you to the game each time you start it up looks impressive. The movements of eyes and mouth consistently look natural.
Shadows are incredibly accurate and realistic.
The shot choices throughout the game help it look even better. The artistic decision to use a depth of field filter can make some objects look blurry, as you can see here, but it adds a cinematic quality to the action.
More lens flare, this time in a dramatic chase scene.
A creepy house in the rain. Would fit perfectly into any horror movie.
Quantic Dream are great at creating an atmosphere. You can even see the rain in the air as the taxi pulls up to the house, which is emphasised by light from the street lamp.
This room looks like it's been lived in for years. The detail is perfect, with everything from the dust build-up to scuffed furniture being visible. The texture work is so well done that you can put an age on everything in this scene.
It's the character models that stand out, though. Even in the case of minor characters. The detail on the wounds and the way the blue blood has run into the shirt collar is well done.
About the author
Tom Hopkins
A Film and English graduate from London who plays far too much FIFA. Playing Games since 1999. Favorite Genres: Third-Person Action, Racing, and Narrative-Driven.