Spell Crafting – Final Fantasy XV
Final Fantasy XV takes a much different approach than fans may be used to when it comes to magic. Instead of learning spells and relying on MP to cast them, they are actually craftable consumables. You’ll need to use magical energy you find out in the world in order to make them. How you combine that energy, however, determines exactly what spell you’ll create.
Before we get into combinations, there are a few things to note. When spell crafting, you’ll notice a Potency value increasing on the bottom left of the screen, just under where the “Craft” button is. This is the power of your spell, and at every 100 points, the spell will change to a more powerful version. For example, Blizzard is your ice spell from 1-99, then Blizzarra from 100-199, then Blizzaga for anything 200 and above.
Also, there are only three different energies to choose from, and you have the option of adding one of your items as a catalyst. The energies are ice, fire, and electricity, which are the foundations of your Blizzard, Fire, and Thunder spells respectively. Catalysts can add extra effects to your spells, making things much more interesting. Now let’s get into base spells.
Base Spells
Base spells are your Blizzard, Fire, and Thunder, without any added special effects. These require nothing more than the elemental energies you gather from around the world.
Blizzard/Blizzara/Blizzaga – You will need to have a mixture that is mostly ice to make this spell. You can use fire and lightning to boost the potency, but just make sure that the amount never exceeds that of ice. Ice seems to be relatively effective against most enemies. Even if it doesn’t do a ton of damage, it does help with slowing them down.
Fire/Fira/Firage – Same principle as the other spells. As long as fire energy is used more than any other, you’ll have a spell capable of burning your opponents. Most fleshy monsters will hate this stuff, unless they live in an already hot area.
Thunder/ Thundara/Thundaga – You should know the drill by now. Make sure that lightning is the prominent energy being used in your spell and you’ll end up with one of these. They’re great against machine-types and most flying enemies.
Unicast – Unicast is a random spell. It will randomly cast any of the elements at the corresponding potency level, which may not be very useful against enemies with very specific weaknesses. To craft one of these odd consumables, combine equal parts of all three elements.
As you can see, crafting the basic spells is quite simple, but things can become really tricky once you start throwing in catalysts and creating altered spells that cause a world of trouble for either your enemies or yourself.
Catalyst-Powered Spells
Each catalyst offers a different effect to your spell, and you can only choose one for a spell. To help you decide which catalyst is the perfect pick for your particular playstyle, we’re going to provide a list of each effect and what items provide it.
Healcast – Damages the enemy while healing you at the same time.
- Potion
- Hi-Potion
- Leiden Potato
- Aegir Root
- Chocobean
- Wild Onion
- Saxham Rice
- Lucian Tomato
- Beetroot
- Killer Tomato
- Cup Noodles
Dualcast – Grants the ability to cast a spell two times with no cooldown. Also increases the amount of uses as you add more of the catalyst.
- Remedy
- Super Restorative
- Ether, Sheep Milk
- Metal Scrap
- Shattered Timepiece
- Chrome Bit
- Sharp Bone
- Strong Bone
- Tiny Feather
- Garula Tusk
- Hairy Horn
- Varetooth Bristles
- Havocfang
- Hard Whiskers
- Supple Tail
- Sahagin Scale
- Rough Scales
- Cockatrice Trail Feathers
- Basalisk Plumage
- Bulette Carapace
Tricast – Grants the ability to cast a spell three times with no cooldown. Also increases the amount of uses as you add more of the catalyst.
- Phoenix Down
- Elixir
- Hi-Elixir
- Sweet Pepper
- Shier Turmeric
- Dragon Scales
- Glass Gemstone
- Garula Fur
- Crooked Helixhorn
- Shiled Spike
- Wyvern Wing
Quadcast – Grants the ability to cast a spell four times with no cooldown. Also increases the amount of uses as you add more of the catalyst.
- Mega Phoenix
- Allural Shallot
- Hulldagh Nutmeg
- Kettier Ginger
- Beetle Shell
- Gralean Medal of Distinction
- Catoblepas Fang
- Monster Claw
- Sharp Tail Feathers
- Thunderoc Feather
Quintcast – Grants the ability to cast a spell five times with no cooldown. Also increases the amount of uses as you add more of the catalyst.
- Magitek Booster
- Reflex Enhancer
- Magitek Core
- Imperial Medal of Honor
- Magnetron
- Malboro Eye
- Mandrake Flower
- Scarlet Splinterbone
Venomcast – Poisons the enemy on top of regular elemental damage.
- Antidote
- Funguar
- Insect Stinger
- Scorpion Barb
Stopcast – Imbues spells with the power to stop enemies in their tracks.
- Maiden’s Kiss
- Broken Harmonica
- Star Shell
- Ancient Dragon Tooth
- Ammonite Fossil
- Fossil Wood
- Fossil Shell
Killcast – Has the chance to cause sudden death.
- Gold Needle
- Scorpion Stinger
- Coeurl Whiskers
Failcast aka Why Would You Craft This? – Has the chance to fail.
- Rusted Bit
- Iron Shavings
Cursecast – Adds the power of enervation to your spell.
- Leiden Pepper
- Alstroom
- Hardened Hoof
- Crimson Tongue
- Centipede Legs
- Centipede Jaw
- Translucent Skin
Expericast – Grants EXP to the caster.
- Old Book
- Rare Coin
- Debased Silverpiece
- Debased Banknote
- Cockatrice Crest
Blastcast – Spells damage the target and the caster.
- Giant Crab Pincers
Freecast – You can occasionally cast without wasting a spell.
- Beautiful Bottle
Be very careful of what you throw into the concoction when spell crafting as it can change a powerful spell into an unfortunate mistake. Test them all out and see which ones fit your style best, then go and take on the world in Final Fantasy XV.